Merge pull request #9702 from groud/canvas_editor_update
[WIP] Canvas editor code clean-up (and improvements)
This commit is contained in:
commit
303370d03d
2 changed files with 117 additions and 212 deletions
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@ -35,10 +35,10 @@
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/script_editor_debugger.h"
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#include "editor/script_editor_debugger.h"
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#include "project_settings.h"
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#include "os/input.h"
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#include "os/input.h"
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#include "os/keyboard.h"
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#include "os/keyboard.h"
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#include "print_string.h"
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#include "print_string.h"
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#include "project_settings.h"
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#include "scene/2d/light_2d.h"
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#include "scene/2d/light_2d.h"
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#include "scene/2d/particles_2d.h"
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#include "scene/2d/particles_2d.h"
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#include "scene/2d/polygon_2d.h"
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#include "scene/2d/polygon_2d.h"
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@ -241,7 +241,6 @@ void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
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} else if (!Input::get_singleton()->is_mouse_button_pressed(0)) {
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} else if (!Input::get_singleton()->is_mouse_button_pressed(0)) {
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List<Node *> &selection = editor_selection->get_selected_node_list();
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List<Node *> &selection = editor_selection->get_selected_node_list();
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Vector2 mouse_pos = viewport->get_local_mouse_pos();
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Vector2 mouse_pos = viewport->get_local_mouse_pos();
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if (selection.size() && viewport->get_rect().has_point(mouse_pos)) {
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if (selection.size() && viewport->get_rect().has_point(mouse_pos)) {
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//just in case, make it work if over viewport
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//just in case, make it work if over viewport
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@ -258,7 +257,6 @@ void CanvasItemEditor::_tool_select(int p_index) {
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ToolButton *tb[TOOL_MAX] = { select_button, list_select_button, move_button, rotate_button, pivot_button, pan_button };
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ToolButton *tb[TOOL_MAX] = { select_button, list_select_button, move_button, rotate_button, pivot_button, pan_button };
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for (int i = 0; i < TOOL_MAX; i++) {
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for (int i = 0; i < TOOL_MAX; i++) {
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tb[i]->set_pressed(i == p_index);
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tb[i]->set_pressed(i == p_index);
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}
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}
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@ -449,44 +447,7 @@ bool CanvasItemEditor::_is_part_of_subscene(CanvasItem *p_item) {
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return item_owner && item_owner != scene_node && p_item != scene_node && item_owner->get_filename() != "";
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return item_owner && item_owner != scene_node && p_item != scene_node && item_owner->get_filename() != "";
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}
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}
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// slow but modern computers should have no problem
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void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, Vector<_SelectResult> &r_items, unsigned int limit) {
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CanvasItem *CanvasItemEditor::_select_canvas_item_at_pos(const Point2 &p_pos, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
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if (!p_node)
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return NULL;
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if (p_node->cast_to<Viewport>())
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return NULL;
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CanvasItem *c = p_node->cast_to<CanvasItem>();
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for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
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CanvasItem *r = NULL;
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if (c && !c->is_set_as_toplevel())
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r = _select_canvas_item_at_pos(p_pos, p_node->get_child(i), p_parent_xform * c->get_transform(), p_canvas_xform);
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else {
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CanvasLayer *cl = p_node->cast_to<CanvasLayer>();
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r = _select_canvas_item_at_pos(p_pos, p_node->get_child(i), transform, cl ? cl->get_transform() : p_canvas_xform); //use base transform
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}
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if (r)
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return r;
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}
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if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !_is_part_of_subscene(c) && !c->cast_to<CanvasLayer>()) {
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Rect2 rect = c->get_item_rect();
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Point2 local_pos = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse().xform(p_pos);
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if (rect.has_point(local_pos))
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return c;
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}
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return NULL;
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}
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void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, Vector<_SelectResult> &r_items) {
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if (!p_node)
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if (!p_node)
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return;
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return;
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if (p_node->cast_to<Viewport>())
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if (p_node->cast_to<Viewport>())
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@ -502,6 +463,9 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
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CanvasLayer *cl = p_node->cast_to<CanvasLayer>();
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CanvasLayer *cl = p_node->cast_to<CanvasLayer>();
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_find_canvas_items_at_pos(p_pos, p_node->get_child(i), transform, cl ? cl->get_transform() : p_canvas_xform, r_items); //use base transform
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_find_canvas_items_at_pos(p_pos, p_node->get_child(i), transform, cl ? cl->get_transform() : p_canvas_xform, r_items); //use base transform
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}
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}
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if (limit != 0 && r_items.size() >= limit)
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return;
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}
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}
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if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !c->cast_to<CanvasLayer>()) {
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if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !c->cast_to<CanvasLayer>()) {
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@ -565,72 +529,50 @@ void CanvasItemEditor::_find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_n
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}
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}
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}
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}
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bool CanvasItemEditor::_select(CanvasItem *item, Point2 p_click_pos, bool p_append, bool p_drag) {
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void CanvasItemEditor::_select_click_on_empty_area(Point2 p_click_pos, bool p_append, bool p_box_selection) {
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if (!p_append) {
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if (p_append) {
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//additive selection
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if (!item) {
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if (p_drag) {
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drag_from = transform.affine_inverse().xform(p_click_pos);
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box_selecting = true;
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box_selecting_to = drag_from;
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}
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return false; //nothing to add
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}
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if (editor_selection->is_selected(item)) {
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//already in here, erase it
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editor_selection->remove_node(item);
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//_remove_canvas_item(c);
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viewport->update();
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return false;
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}
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_append_canvas_item(item);
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viewport->update();
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return true;
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} else {
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//regular selection
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if (!item) {
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//clear because nothing clicked
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editor_selection->clear();
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editor_selection->clear();
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viewport->update();
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};
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if (p_drag) {
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if (p_box_selection) {
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// Start a box selection
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drag_from = transform.affine_inverse().xform(p_click_pos);
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drag_from = transform.affine_inverse().xform(p_click_pos);
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box_selecting = true;
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box_selecting = true;
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box_selecting_to = drag_from;
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box_selecting_to = drag_from;
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}
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}
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}
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viewport->update();
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bool CanvasItemEditor::_select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append, bool p_drag) {
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return false;
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bool still_selected = true;
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if (p_append) {
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if (editor_selection->is_selected(item)) {
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// Already in the selection, remove it from the selected nodes
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editor_selection->remove_node(item);
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still_selected = false;
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} else {
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// Add the item to the selection
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_append_canvas_item(item);
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}
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}
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} else {
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if (!editor_selection->is_selected(item)) {
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if (!editor_selection->is_selected(item)) {
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//select a new one and clear previous selection
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// Select a new one and clear previous selection
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editor_selection->clear();
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editor_selection->clear();
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editor_selection->add_node(item);
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editor_selection->add_node(item);
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//reselect
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// Reselect
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if (get_tree()->is_editor_hint()) {
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if (get_tree()->is_editor_hint()) {
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editor->call("edit_node", item);
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editor->call("edit_node", item);
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}
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}
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}
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}
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}
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if (p_drag) {
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if (still_selected && p_drag) {
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// Drag the node(s) if requested
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_prepare_drag(p_click_pos);
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_prepare_drag(p_click_pos);
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}
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}
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viewport->update();
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viewport->update();
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return still_selected;
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return true;
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}
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}
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}
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void CanvasItemEditor::_key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE p_move_mode) {
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void CanvasItemEditor::_key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE p_move_mode) {
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@ -766,7 +708,7 @@ CanvasItem *CanvasItemEditor::get_single_item() {
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return single_item;
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return single_item;
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}
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}
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CanvasItemEditor::DragType CanvasItemEditor::_find_drag_type(const Transform2D &p_xform, const Rect2 &p_local_rect, const Point2 &p_click, Vector2 &r_point) {
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CanvasItemEditor::DragType CanvasItemEditor::_find_drag_type(const Point2 &p_click, Vector2 &r_point) {
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CanvasItem *canvas_item = get_single_item();
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CanvasItem *canvas_item = get_single_item();
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@ -805,8 +747,6 @@ CanvasItemEditor::DragType CanvasItemEditor::_find_drag_type(const Transform2D &
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float radius = (select_handle->get_size().width / 2) * 1.5;
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float radius = (select_handle->get_size().width / 2) * 1.5;
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//try draggers
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 4; i++) {
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int prev = (i + 3) % 4;
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int prev = (i + 3) % 4;
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@ -831,14 +771,6 @@ CanvasItemEditor::DragType CanvasItemEditor::_find_drag_type(const Transform2D &
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return dragger[i * 2 + 1];
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return dragger[i * 2 + 1];
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}
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}
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/*
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if (rect.has_point(xform.affine_inverse().xform(p_click))) {
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r_point=_find_topleftmost_point();
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return DRAG_ALL;
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}*/
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//try draggers
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return DRAG_NONE;
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return DRAG_NONE;
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}
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}
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@ -966,7 +898,7 @@ void CanvasItemEditor::_selection_result_pressed(int p_result) {
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CanvasItem *item = selection_results[p_result].item;
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CanvasItem *item = selection_results[p_result].item;
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if (item)
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if (item)
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_select(item, Point2(), additive_selection, false);
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_select_click_on_item(item, Point2(), additive_selection, false);
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}
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}
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void CanvasItemEditor::_selection_menu_hide() {
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void CanvasItemEditor::_selection_menu_hide() {
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@ -1006,7 +938,8 @@ void CanvasItemEditor::_list_select(const Ref<InputEventMouseButton> &b) {
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selection_results.clear();
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selection_results.clear();
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additive_selection = b->get_shift();
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additive_selection = b->get_shift();
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if (!_select(item, click, additive_selection, false))
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if (!_select_click_on_item(item, click, additive_selection, false))
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return;
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return;
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} else if (!selection_results.empty()) {
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} else if (!selection_results.empty()) {
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@ -1048,7 +981,6 @@ void CanvasItemEditor::_list_select(const Ref<InputEventMouseButton> &b) {
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void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
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void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
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{
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{
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EditorNode *en = editor;
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EditorNode *en = editor;
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EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
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EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
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@ -1062,11 +994,11 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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Ref<InputEventMouseButton> b = p_event;
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Ref<InputEventMouseButton> b = p_event;
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if (b.is_valid()) {
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if (b.is_valid()) {
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// Button event
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if (b->get_button_index() == BUTTON_WHEEL_DOWN) {
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if (b->get_button_index() == BUTTON_WHEEL_DOWN) {
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// Scroll or pan down
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if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
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if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
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v_scroll->set_value(v_scroll->get_value() + int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
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v_scroll->set_value(v_scroll->get_value() + int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
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@ -1092,7 +1024,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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if (b->get_button_index() == BUTTON_WHEEL_UP) {
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if (b->get_button_index() == BUTTON_WHEEL_UP) {
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// Scroll or pan up
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if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
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if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
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v_scroll->set_value(v_scroll->get_value() - int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
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v_scroll->set_value(v_scroll->get_value() - int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
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@ -1116,7 +1048,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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if (b->get_button_index() == BUTTON_WHEEL_LEFT) {
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if (b->get_button_index() == BUTTON_WHEEL_LEFT) {
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// Pan left
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if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
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if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
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h_scroll->set_value(h_scroll->get_value() - int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
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h_scroll->set_value(h_scroll->get_value() - int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
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@ -1124,7 +1056,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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if (b->get_button_index() == BUTTON_WHEEL_RIGHT) {
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if (b->get_button_index() == BUTTON_WHEEL_RIGHT) {
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// Pan right
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if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
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if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
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h_scroll->set_value(h_scroll->get_value() + int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
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h_scroll->set_value(h_scroll->get_value() + int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
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@ -1134,29 +1066,24 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
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if (b->get_button_index() == BUTTON_RIGHT) {
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if (b->get_button_index() == BUTTON_RIGHT) {
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if (b->is_pressed() && (tool == TOOL_SELECT && b->get_alt())) {
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if (b->is_pressed() && (tool == TOOL_SELECT && b->get_alt())) {
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// Open the selection list
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_list_select(b);
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_list_select(b);
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return;
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return;
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}
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}
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if (get_item_count() > 0 && drag != DRAG_NONE) {
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if (get_item_count() > 0 && drag != DRAG_NONE) {
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//cancel drag
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// Cancel a drag
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if (bone_ik_list.size()) {
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if (bone_ik_list.size()) {
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|
||||||
for (List<BoneIK>::Element *E = bone_ik_list.back(); E; E = E->prev()) {
|
for (List<BoneIK>::Element *E = bone_ik_list.back(); E; E = E->prev()) {
|
||||||
|
|
||||||
E->get().node->edit_set_state(E->get().orig_state);
|
E->get().node->edit_set_state(E->get().orig_state);
|
||||||
}
|
}
|
||||||
|
|
||||||
bone_ik_list.clear();
|
bone_ik_list.clear();
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||||
|
|
||||||
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
|
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
|
||||||
|
|
||||||
CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
|
CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
|
||||||
if (!canvas_item || !canvas_item->is_visible_in_tree())
|
if (!canvas_item || !canvas_item->is_visible_in_tree())
|
||||||
continue;
|
continue;
|
||||||
|
@ -1180,33 +1107,23 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
|
||||||
can_move_pivot = false;
|
can_move_pivot = false;
|
||||||
|
|
||||||
} else if (box_selecting) {
|
} else if (box_selecting) {
|
||||||
|
// Cancel box selection
|
||||||
box_selecting = false;
|
box_selecting = false;
|
||||||
viewport->update();
|
viewport->update();
|
||||||
} else if (b->is_pressed()) {
|
|
||||||
#if 0
|
|
||||||
ref_item = NULL;
|
|
||||||
Node* scene = get_scene()->get_root_node()->cast_to<EditorNode>()->get_edited_scene();
|
|
||||||
if ( scene ) ref_item =_select_canvas_item_at_pos( Point2( b.x, b.y ), scene, transform );
|
|
||||||
#endif
|
|
||||||
//popup->set_position(Point2(b.x,b.y));
|
|
||||||
//popup->popup();
|
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
/*
|
|
||||||
if (!canvas_items.size())
|
|
||||||
return;
|
|
||||||
*/
|
|
||||||
|
|
||||||
if (b->get_button_index() == BUTTON_LEFT && tool == TOOL_LIST_SELECT) {
|
if (b->get_button_index() == BUTTON_LEFT && tool == TOOL_LIST_SELECT) {
|
||||||
if (b->is_pressed())
|
if (b->is_pressed())
|
||||||
|
// Open the selection list
|
||||||
_list_select(b);
|
_list_select(b);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) {
|
if (b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) {
|
||||||
if (b->is_pressed()) {
|
if (b->is_pressed()) {
|
||||||
|
// Set the pivot point
|
||||||
Point2 mouse_pos = b->get_position();
|
Point2 mouse_pos = b->get_position();
|
||||||
mouse_pos = transform.affine_inverse().xform(mouse_pos);
|
mouse_pos = transform.affine_inverse().xform(mouse_pos);
|
||||||
mouse_pos = snap_point(mouse_pos);
|
mouse_pos = snap_point(mouse_pos);
|
||||||
|
@ -1216,16 +1133,18 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (tool == TOOL_PAN || b->get_button_index() != BUTTON_LEFT || Input::get_singleton()->is_key_pressed(KEY_SPACE))
|
if (tool == TOOL_PAN || b->get_button_index() != BUTTON_LEFT || Input::get_singleton()->is_key_pressed(KEY_SPACE))
|
||||||
|
// Pan the view
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// -- From now we consider that the button is BUTTON_LEFT --
|
||||||
|
|
||||||
if (!b->is_pressed()) {
|
if (!b->is_pressed()) {
|
||||||
|
|
||||||
if (drag != DRAG_NONE) {
|
if (drag != DRAG_NONE) {
|
||||||
|
// Stop dragging
|
||||||
if (undo_redo) {
|
if (undo_redo) {
|
||||||
|
|
||||||
if (bone_ik_list.size()) {
|
if (bone_ik_list.size()) {
|
||||||
|
|
||||||
undo_redo->create_action(TTR("Edit IK Chain"));
|
undo_redo->create_action(TTR("Edit IK Chain"));
|
||||||
|
|
||||||
for (List<BoneIK>::Element *E = bone_ik_list.back(); E; E = E->prev()) {
|
for (List<BoneIK>::Element *E = bone_ik_list.back(); E; E = E->prev()) {
|
||||||
|
@ -1241,7 +1160,6 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
|
||||||
|
|
||||||
undo_redo->commit_action();
|
undo_redo->commit_action();
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
undo_redo->create_action(TTR("Edit CanvasItem"));
|
undo_redo->create_action(TTR("Edit CanvasItem"));
|
||||||
|
|
||||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||||
|
@ -1285,11 +1203,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (box_selecting) {
|
if (box_selecting) {
|
||||||
#if 0
|
// Stop box selection
|
||||||
if ( ! b->get_shift() ) _clear_canvas_items();
|
|
||||||
if ( box_selection_end() ) return;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
Node *scene = editor->get_edited_scene();
|
Node *scene = editor->get_edited_scene();
|
||||||
if (scene) {
|
if (scene) {
|
||||||
|
|
||||||
|
@ -1316,6 +1230,8 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// -- From now we consider that the button is BUTTON_LEFT and that it is pressed --
|
||||||
|
|
||||||
Map<ObjectID, BoneList>::Element *Cbone = NULL; //closest
|
Map<ObjectID, BoneList>::Element *Cbone = NULL; //closest
|
||||||
|
|
||||||
{
|
{
|
||||||
|
@ -1390,19 +1306,16 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CanvasItem *single_item = get_single_item();
|
// Single selected item
|
||||||
|
CanvasItem *canvas_item = get_single_item();
|
||||||
if (single_item) {
|
if (canvas_item) {
|
||||||
//try single canvas_item edit
|
|
||||||
|
|
||||||
CanvasItem *canvas_item = single_item;
|
|
||||||
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
|
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
|
||||||
ERR_FAIL_COND(!se);
|
ERR_FAIL_COND(!se);
|
||||||
|
|
||||||
Point2 click = b->get_position();
|
Point2 click = b->get_position();
|
||||||
|
|
||||||
|
// Rotation
|
||||||
if ((b->get_control() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) {
|
if ((b->get_control() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) {
|
||||||
|
|
||||||
drag = DRAG_ROTATE;
|
drag = DRAG_ROTATE;
|
||||||
drag_from = transform.affine_inverse().xform(click);
|
drag_from = transform.affine_inverse().xform(click);
|
||||||
se->undo_state = canvas_item->edit_get_state();
|
se->undo_state = canvas_item->edit_get_state();
|
||||||
|
@ -1413,72 +1326,59 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Transform2D xform = transform * canvas_item->get_global_transform_with_canvas();
|
|
||||||
Rect2 rect = canvas_item->get_item_rect();
|
|
||||||
//float handle_radius = handle_len * 1.4144; //magic number, guess what it means!
|
|
||||||
|
|
||||||
if (tool == TOOL_SELECT) {
|
if (tool == TOOL_SELECT) {
|
||||||
drag = _find_drag_type(xform, rect, click, drag_point_from);
|
// Open a sub-scene on double-click
|
||||||
|
|
||||||
if (b->is_doubleclick()) {
|
if (b->is_doubleclick()) {
|
||||||
|
|
||||||
if (canvas_item->get_filename() != "" && canvas_item != editor->get_edited_scene()) {
|
if (canvas_item->get_filename() != "" && canvas_item != editor->get_edited_scene()) {
|
||||||
|
|
||||||
editor->open_request(canvas_item->get_filename());
|
editor->open_request(canvas_item->get_filename());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (drag != DRAG_NONE && (!Cbone || drag != DRAG_ALL)) {
|
// Drag
|
||||||
|
drag = _find_drag_type(click, drag_point_from);
|
||||||
|
if (drag != DRAG_NONE) {
|
||||||
drag_from = transform.affine_inverse().xform(click);
|
drag_from = transform.affine_inverse().xform(click);
|
||||||
se->undo_state = canvas_item->edit_get_state();
|
se->undo_state = canvas_item->edit_get_state();
|
||||||
if (canvas_item->cast_to<Node2D>())
|
if (canvas_item->cast_to<Node2D>())
|
||||||
se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot();
|
se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot();
|
||||||
if (canvas_item->cast_to<Control>())
|
if (canvas_item->cast_to<Control>())
|
||||||
se->undo_pivot = canvas_item->cast_to<Control>()->get_pivot_offset();
|
se->undo_pivot = canvas_item->cast_to<Control>()->get_pivot_offset();
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
|
|
||||||
drag = DRAG_NONE;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//multi canvas_item edit
|
// Multiple selected items
|
||||||
|
|
||||||
Point2 click = b->get_position();
|
Point2 click = b->get_position();
|
||||||
|
|
||||||
if ((b->get_alt() || tool == TOOL_MOVE) && get_item_count()) {
|
if ((b->get_alt() || tool == TOOL_MOVE) && get_item_count()) {
|
||||||
|
// Drag the nodes
|
||||||
_prepare_drag(click);
|
_prepare_drag(click);
|
||||||
viewport->update();
|
viewport->update();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Node *scene = editor->get_edited_scene();
|
|
||||||
if (!scene)
|
|
||||||
return;
|
|
||||||
|
|
||||||
/*
|
|
||||||
if (current_window) {
|
|
||||||
//no window.... ?
|
|
||||||
click-=current_window->get_scroll();
|
|
||||||
}*/
|
|
||||||
CanvasItem *c = NULL;
|
CanvasItem *c = NULL;
|
||||||
|
|
||||||
if (Cbone) {
|
if (Cbone) {
|
||||||
|
|
||||||
Object *obj = ObjectDB::get_instance(Cbone->get().bone);
|
Object *obj = ObjectDB::get_instance(Cbone->get().bone);
|
||||||
if (obj)
|
if (obj)
|
||||||
c = obj->cast_to<CanvasItem>();
|
c = obj->cast_to<CanvasItem>();
|
||||||
if (c)
|
if (c)
|
||||||
c = c->get_parent_item();
|
c = c->get_parent_item();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Node *scene = editor->get_edited_scene();
|
||||||
|
if (!scene)
|
||||||
|
return;
|
||||||
|
// Find the item to select
|
||||||
if (!c) {
|
if (!c) {
|
||||||
c = _select_canvas_item_at_pos(click, scene, transform, Transform2D());
|
Vector<_SelectResult> selection;
|
||||||
|
_find_canvas_items_at_pos(click, scene, transform, Transform2D(), selection, 1);
|
||||||
|
if (!selection.empty())
|
||||||
|
c = selection[0].item;
|
||||||
|
|
||||||
CanvasItem *cn = c;
|
CanvasItem *cn = c;
|
||||||
|
|
||||||
while (cn) {
|
while (cn) {
|
||||||
if (cn->has_meta("_edit_group_")) {
|
if (cn->has_meta("_edit_group_")) {
|
||||||
c = cn;
|
c = cn;
|
||||||
|
@ -1488,28 +1388,29 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
|
||||||
}
|
}
|
||||||
|
|
||||||
Node *n = c;
|
Node *n = c;
|
||||||
|
|
||||||
while ((n && n != scene && n->get_owner() != scene) || (n && !n->is_class("CanvasItem"))) {
|
while ((n && n != scene && n->get_owner() != scene) || (n && !n->is_class("CanvasItem"))) {
|
||||||
n = n->get_parent();
|
n = n->get_parent();
|
||||||
};
|
};
|
||||||
c = n->cast_to<CanvasItem>();
|
c = n->cast_to<CanvasItem>();
|
||||||
#if 0
|
|
||||||
if ( b->is_pressed() ) box_selection_start( click );
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
// Select the item
|
||||||
additive_selection = b->get_shift();
|
additive_selection = b->get_shift();
|
||||||
if (!_select(c, click, additive_selection))
|
if (!c) {
|
||||||
|
_select_click_on_empty_area(click, additive_selection, true);
|
||||||
|
} else if (!_select_click_on_item(c, click, additive_selection, true)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Ref<InputEventMouseMotion> m = p_event;
|
Ref<InputEventMouseMotion> m = p_event;
|
||||||
if (m.is_valid()) {
|
if (m.is_valid()) {
|
||||||
|
// Mouse motion event
|
||||||
|
|
||||||
if (!viewport->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field()))
|
if (!viewport->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field()))
|
||||||
viewport->call_deferred("grab_focus");
|
viewport->call_deferred("grab_focus");
|
||||||
|
|
||||||
if (box_selecting) {
|
if (box_selecting) {
|
||||||
|
// Update box selection
|
||||||
box_selecting_to = transform.affine_inverse().xform(m->get_position());
|
box_selecting_to = transform.affine_inverse().xform(m->get_position());
|
||||||
viewport->update();
|
viewport->update();
|
||||||
return;
|
return;
|
||||||
|
@ -1618,8 +1519,21 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
|
||||||
Vector2 minsize = canvas_item->edit_get_minimum_size();
|
Vector2 minsize = canvas_item->edit_get_minimum_size();
|
||||||
|
|
||||||
if (uniform) {
|
if (uniform) {
|
||||||
|
// Keep the height/width ratio of the item
|
||||||
float aspect = local_rect.size.aspect();
|
float aspect = local_rect.size.aspect();
|
||||||
switch (drag) {
|
switch (drag) {
|
||||||
|
case DRAG_LEFT: {
|
||||||
|
drag_vector.y = -drag_vector.x / aspect;
|
||||||
|
} break;
|
||||||
|
case DRAG_RIGHT: {
|
||||||
|
drag_vector.y = drag_vector.x / aspect;
|
||||||
|
} break;
|
||||||
|
case DRAG_TOP: {
|
||||||
|
drag_vector.x = -drag_vector.y * aspect;
|
||||||
|
} break;
|
||||||
|
case DRAG_BOTTOM: {
|
||||||
|
drag_vector.x = drag_vector.y * aspect;
|
||||||
|
} break;
|
||||||
case DRAG_BOTTOM_LEFT:
|
case DRAG_BOTTOM_LEFT:
|
||||||
case DRAG_TOP_RIGHT: {
|
case DRAG_TOP_RIGHT: {
|
||||||
if (aspect > 1.0) { // width > height, take x as reference
|
if (aspect > 1.0) { // width > height, take x as reference
|
||||||
|
@ -1636,7 +1550,17 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
|
||||||
drag_vector.x = drag_vector.y * aspect;
|
drag_vector.x = drag_vector.y * aspect;
|
||||||
}
|
}
|
||||||
} break;
|
} break;
|
||||||
default: {}
|
}
|
||||||
|
} else {
|
||||||
|
switch (drag) {
|
||||||
|
case DRAG_RIGHT:
|
||||||
|
case DRAG_LEFT: {
|
||||||
|
drag_vector.y = 0;
|
||||||
|
} break;
|
||||||
|
case DRAG_TOP:
|
||||||
|
case DRAG_BOTTOM: {
|
||||||
|
drag_vector.x = 0;
|
||||||
|
} break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1645,44 +1569,25 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
|
||||||
begin += drag_vector;
|
begin += drag_vector;
|
||||||
end += drag_vector;
|
end += drag_vector;
|
||||||
} break;
|
} break;
|
||||||
case DRAG_RIGHT: {
|
case DRAG_RIGHT:
|
||||||
|
case DRAG_BOTTOM:
|
||||||
incend(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
|
|
||||||
|
|
||||||
} break;
|
|
||||||
case DRAG_BOTTOM: {
|
|
||||||
|
|
||||||
incend(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
|
|
||||||
|
|
||||||
} break;
|
|
||||||
case DRAG_BOTTOM_RIGHT: {
|
case DRAG_BOTTOM_RIGHT: {
|
||||||
|
|
||||||
incend(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
|
incend(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
|
||||||
incend(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
|
incend(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
case DRAG_TOP_LEFT: {
|
case DRAG_TOP_LEFT: {
|
||||||
|
|
||||||
incbeg(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
|
incbeg(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
|
||||||
incbeg(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
|
incbeg(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
|
||||||
} break;
|
} break;
|
||||||
case DRAG_TOP: {
|
|
||||||
|
|
||||||
incbeg(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
|
case DRAG_TOP:
|
||||||
|
|
||||||
} break;
|
|
||||||
case DRAG_LEFT: {
|
|
||||||
|
|
||||||
incbeg(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
|
|
||||||
|
|
||||||
} break;
|
|
||||||
case DRAG_TOP_RIGHT: {
|
case DRAG_TOP_RIGHT: {
|
||||||
|
|
||||||
incbeg(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
|
incbeg(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
|
||||||
incend(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
|
incend(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
|
case DRAG_LEFT:
|
||||||
case DRAG_BOTTOM_LEFT: {
|
case DRAG_BOTTOM_LEFT: {
|
||||||
|
|
||||||
incbeg(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
|
incbeg(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
|
||||||
incend(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
|
incend(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
|
||||||
} break;
|
} break;
|
||||||
|
|
|
@ -303,11 +303,11 @@ class CanvasItemEditor : public VBoxContainer {
|
||||||
|
|
||||||
int handle_len;
|
int handle_len;
|
||||||
bool _is_part_of_subscene(CanvasItem *p_item);
|
bool _is_part_of_subscene(CanvasItem *p_item);
|
||||||
CanvasItem *_select_canvas_item_at_pos(const Point2 &p_pos, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform);
|
void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, Vector<_SelectResult> &r_items, unsigned int limit = 0);
|
||||||
void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, Vector<_SelectResult> &r_items);
|
|
||||||
void _find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, List<CanvasItem *> *r_items);
|
void _find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, List<CanvasItem *> *r_items);
|
||||||
|
|
||||||
bool _select(CanvasItem *item, Point2 p_click_pos, bool p_append, bool p_drag = true);
|
void _select_click_on_empty_area(Point2 p_click_pos, bool p_append, bool p_box_selection);
|
||||||
|
bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append, bool p_drag);
|
||||||
|
|
||||||
ConfirmationDialog *snap_dialog;
|
ConfirmationDialog *snap_dialog;
|
||||||
|
|
||||||
|
@ -325,7 +325,7 @@ class CanvasItemEditor : public VBoxContainer {
|
||||||
void _key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE p_move_mode);
|
void _key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE p_move_mode);
|
||||||
void _list_select(const Ref<InputEventMouseButton> &b);
|
void _list_select(const Ref<InputEventMouseButton> &b);
|
||||||
|
|
||||||
DragType _find_drag_type(const Transform2D &p_xform, const Rect2 &p_local_rect, const Point2 &p_click, Vector2 &r_point);
|
DragType _find_drag_type(const Point2 &p_click, Vector2 &r_point);
|
||||||
void _prepare_drag(const Point2 &p_click_pos);
|
void _prepare_drag(const Point2 &p_click_pos);
|
||||||
|
|
||||||
void _popup_callback(int p_op);
|
void _popup_callback(int p_op);
|
||||||
|
|
Loading…
Reference in a new issue