Merge pull request #57155 from KoBeWi/drag_by_force

This commit is contained in:
Rémi Verschelde 2022-01-24 23:16:31 +01:00 committed by GitHub
commit 30701e3966
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 14 additions and 1 deletions

View file

@ -1117,6 +1117,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
}
bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bool p_already_accepted) {
panner->set_force_drag(tool == TOOL_PAN);
bool panner_active = panner->gui_input(p_event, warped_panning ? viewport->get_global_rect() : Rect2());
if (panner->is_panning() != pan_pressed) {
pan_pressed = panner->is_panning();

View file

@ -81,7 +81,12 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect)
return false;
}
if (mb->get_button_index() == MouseButton::MIDDLE || (enable_rmb && mb->get_button_index() == MouseButton::RIGHT) || (!simple_panning_enabled && mb->get_button_index() == MouseButton::LEFT && is_panning())) {
bool is_drag_event = mb->get_button_index() == MouseButton::MIDDLE ||
(enable_rmb && mb->get_button_index() == MouseButton::RIGHT) ||
(!simple_panning_enabled && mb->get_button_index() == MouseButton::LEFT && is_panning()) ||
(force_drag && mb->get_button_index() == MouseButton::LEFT);
if (is_drag_event) {
if (mb->is_pressed()) {
is_dragging = true;
} else {
@ -166,6 +171,10 @@ bool ViewPanner::is_panning() const {
return is_dragging || pan_key_pressed;
}
void ViewPanner::set_force_drag(bool p_force) {
force_drag = p_force;
}
ViewPanner::ViewPanner() {
Array inputs;
inputs.append(InputEventKey::create_reference(Key::SPACE));

View file

@ -48,6 +48,8 @@ public:
private:
bool is_dragging = false;
bool pan_key_pressed = false;
bool force_drag = false;
bool enable_rmb = false;
bool simple_panning_enabled = false;
@ -70,6 +72,7 @@ public:
void setup(ControlScheme p_scheme, Ref<Shortcut> p_shortcut, bool p_simple_panning);
bool is_panning() const;
void set_force_drag(bool p_force);
bool gui_input(const Ref<InputEvent> &p_ev, Rect2 p_canvas_rect = Rect2());
void release_pan_key();