Fix visibility filtering options for .blend imports
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2 changed files with 3 additions and 3 deletions
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@ -261,7 +261,7 @@ void EditorSceneFormatImporterBlend::get_import_options(const String &p_path, Li
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#define ADD_OPTION_ENUM(PATH, ENUM_HINT, VALUE) \
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, SNAME(PATH), PROPERTY_HINT_ENUM, ENUM_HINT), VALUE));
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ADD_OPTION_ENUM("blender/nodes/visible", "Visible Only,Renderable,All", BLEND_VISIBLE_ALL);
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ADD_OPTION_ENUM("blender/nodes/visible", "All,Visible Only,Renderable", BLEND_VISIBLE_ALL);
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ADD_OPTION_BOOL("blender/nodes/punctual_lights", true);
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ADD_OPTION_BOOL("blender/nodes/cameras", true);
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ADD_OPTION_BOOL("blender/nodes/custom_properties", true);
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@ -45,9 +45,9 @@ class EditorSceneFormatImporterBlend : public EditorSceneFormatImporter {
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public:
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enum {
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BLEND_VISIBLE_ALL,
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BLEND_VISIBLE_VISIBLE_ONLY,
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BLEND_VISIBLE_RENDERABLE,
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BLEND_VISIBLE_ALL
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BLEND_VISIBLE_RENDERABLE
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};
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enum {
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BLEND_BONE_INFLUENCES_NONE,
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