hide next pass for material types that make it pointless, closes #10686

This commit is contained in:
Juan Linietsky 2017-09-05 20:40:50 -03:00
parent f5c5d07f9c
commit 308a6f4f99
2 changed files with 17 additions and 0 deletions

View file

@ -65,6 +65,12 @@ RID Material::get_rid() const {
return material;
}
void Material::_validate_property(PropertyInfo &property) const {
if (!_can_do_next_pass() && property.name=="next_pass") {
property.usage=0;
}
}
void Material::_bind_methods() {
@ -204,6 +210,11 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id
Resource::get_argument_options(p_function, p_idx, r_options);
}
bool ShaderMaterial::_can_do_next_pass() const {
return shader.is_valid() && shader->get_mode()==Shader::MODE_SPATIAL;
}
ShaderMaterial::ShaderMaterial() {
}

View file

@ -53,6 +53,9 @@ class Material : public Resource {
protected:
_FORCE_INLINE_ RID _get_material() const { return material; }
static void _bind_methods();
virtual bool _can_do_next_pass() const { return false; }
void _validate_property(PropertyInfo &property) const;
public:
enum {
@ -84,6 +87,8 @@ protected:
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
virtual bool _can_do_next_pass() const;
public:
void set_shader(const Ref<Shader> &p_shader);
Ref<Shader> get_shader() const;
@ -394,6 +399,7 @@ private:
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &property) const;
virtual bool _can_do_next_pass() const { return true; }
public:
void set_albedo(const Color &p_albedo);