Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
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24 changed files with 401 additions and 57 deletions
25
doc/classes/ExternalTexture.xml
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25
doc/classes/ExternalTexture.xml
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@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ExternalTexture" inherits="Texture" category="Core" version="3.2">
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<brief_description>
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Adds support for external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_external_texture_id" qualifiers="const">
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<return type="int"/>
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<description>
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Returns the external texture name.
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</description>
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</method>
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</methods>
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<members>
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<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 1, 1 )">
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External texture size.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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@ -55,6 +55,10 @@
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<member name="code" type="String" setter="set_code" getter="get_code" default="""">
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<member name="code" type="String" setter="set_code" getter="get_code" default="""">
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Returns the shader's code as the user has written it, not the full generated code used internally.
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Returns the shader's code as the user has written it, not the full generated code used internally.
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</member>
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</member>
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<member name="custom_defines" type="String" setter="set_custom_defines" getter="get_custom_defines" default="""">
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Returns the shader's custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic.
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[b]Note:[/b] Custom defines are not validated by the Godot shader parser, so care should be taken when using them.
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</member>
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</members>
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</members>
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<constants>
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<constants>
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<constant name="MODE_SPATIAL" value="0" enum="Mode">
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<constant name="MODE_SPATIAL" value="0" enum="Mode">
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@ -262,6 +262,10 @@ public:
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void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {}
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void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {}
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RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { return RID(); }
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RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { return RID(); }
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void shader_add_custom_define(RID p_shader, const String &p_define) {}
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void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const {}
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void shader_clear_custom_defines(RID p_shader) {}
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/* COMMON MATERIAL API */
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/* COMMON MATERIAL API */
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RID material_create() { return RID(); }
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RID material_create() { return RID(); }
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@ -69,6 +69,8 @@ GLuint RasterizerStorageGLES2::system_fbo = 0;
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#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
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#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
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#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
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#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
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#define _GL_TEXTURE_EXTERNAL_OES 0x8D65
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#ifdef GLES_OVER_GL
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#ifdef GLES_OVER_GL
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#define _GL_HALF_FLOAT_OES 0x140B
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#define _GL_HALF_FLOAT_OES 0x140B
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#else
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#else
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@ -562,6 +564,10 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_
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texture->target = GL_TEXTURE_2D;
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texture->target = GL_TEXTURE_2D;
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texture->images.resize(1);
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texture->images.resize(1);
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} break;
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} break;
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case VS::TEXTURE_TYPE_EXTERNAL: {
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texture->target = _GL_TEXTURE_EXTERNAL_OES;
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texture->images.resize(0);
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} break;
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case VS::TEXTURE_TYPE_CUBEMAP: {
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case VS::TEXTURE_TYPE_CUBEMAP: {
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texture->target = GL_TEXTURE_CUBE_MAP;
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texture->target = GL_TEXTURE_CUBE_MAP;
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texture->images.resize(6);
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texture->images.resize(6);
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@ -578,44 +584,59 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_
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}
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}
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}
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}
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texture->alloc_width = texture->width;
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if (p_type != VS::TEXTURE_TYPE_EXTERNAL) {
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texture->alloc_height = texture->height;
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texture->alloc_width = texture->width;
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texture->resize_to_po2 = false;
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texture->alloc_height = texture->height;
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if (!config.support_npot_repeat_mipmap) {
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texture->resize_to_po2 = false;
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int po2_width = next_power_of_2(p_width);
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if (!config.support_npot_repeat_mipmap) {
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int po2_height = next_power_of_2(p_height);
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int po2_width = next_power_of_2(p_width);
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int po2_height = next_power_of_2(p_height);
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bool is_po2 = p_width == po2_width && p_height == po2_height;
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bool is_po2 = p_width == po2_width && p_height == po2_height;
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if (!is_po2 && (p_flags & VS::TEXTURE_FLAG_REPEAT || p_flags & VS::TEXTURE_FLAG_MIPMAPS)) {
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if (!is_po2 && (p_flags & VS::TEXTURE_FLAG_REPEAT || p_flags & VS::TEXTURE_FLAG_MIPMAPS)) {
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if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
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if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
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//not supported
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//not supported
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ERR_PRINTS("Streaming texture for non power of 2 or has mipmaps on this hardware: " + texture->path + "'. Mipmaps and repeat disabled.");
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ERR_PRINT("Streaming texture for non power of 2 or has mipmaps on this hardware: " + texture->path + "'. Mipmaps and repeat disabled.");
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texture->flags &= ~(VS::TEXTURE_FLAG_REPEAT | VS::TEXTURE_FLAG_MIPMAPS);
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texture->flags &= ~(VS::TEXTURE_FLAG_REPEAT | VS::TEXTURE_FLAG_MIPMAPS);
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} else {
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} else {
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texture->alloc_height = po2_height;
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texture->alloc_height = po2_height;
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texture->alloc_width = po2_width;
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texture->alloc_width = po2_width;
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texture->resize_to_po2 = true;
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texture->resize_to_po2 = true;
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}
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}
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}
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}
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}
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Image::Format real_format;
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_get_gl_image_and_format(Ref<Image>(),
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texture->format,
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texture->flags,
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real_format,
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format,
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internal_format,
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type,
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compressed,
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texture->resize_to_po2);
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texture->gl_format_cache = format;
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texture->gl_type_cache = type;
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texture->gl_internal_format_cache = internal_format;
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texture->data_size = 0;
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texture->mipmaps = 1;
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texture->compressed = compressed;
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}
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}
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Image::Format real_format;
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_get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, format, internal_format, type, compressed, texture->resize_to_po2);
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texture->gl_format_cache = format;
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texture->gl_type_cache = type;
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texture->gl_internal_format_cache = internal_format;
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texture->data_size = 0;
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texture->mipmaps = 1;
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texture->compressed = compressed;
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(texture->target, texture->tex_id);
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glBindTexture(texture->target, texture->tex_id);
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if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
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if (p_type == VS::TEXTURE_TYPE_EXTERNAL) {
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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} else if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
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//prealloc if video
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//prealloc if video
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glTexImage2D(texture->target, 0, internal_format, texture->alloc_width, texture->alloc_height, 0, format, type, NULL);
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glTexImage2D(texture->target, 0, internal_format, texture->alloc_width, texture->alloc_height, 0, format, type, NULL);
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}
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}
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@ -635,6 +656,7 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
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ERR_FAIL_COND(texture->render_target);
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ERR_FAIL_COND(texture->render_target);
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ERR_FAIL_COND(texture->format != p_image->get_format());
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ERR_FAIL_COND(texture->format != p_image->get_format());
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ERR_FAIL_COND(p_image.is_null());
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ERR_FAIL_COND(p_image.is_null());
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ERR_FAIL_COND(texture->type == VS::TEXTURE_TYPE_EXTERNAL);
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GLenum type;
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GLenum type;
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GLenum format;
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GLenum format;
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@ -1624,6 +1646,7 @@ void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyIn
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} break;
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} break;
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case ShaderLanguage::TYPE_SAMPLER2D:
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case ShaderLanguage::TYPE_SAMPLER2D:
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case ShaderLanguage::TYPE_SAMPLEREXT:
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case ShaderLanguage::TYPE_ISAMPLER2D:
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case ShaderLanguage::TYPE_ISAMPLER2D:
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case ShaderLanguage::TYPE_USAMPLER2D: {
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case ShaderLanguage::TYPE_USAMPLER2D: {
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pi.type = Variant::OBJECT;
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pi.type = Variant::OBJECT;
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@ -1680,6 +1703,34 @@ RID RasterizerStorageGLES2::shader_get_default_texture_param(RID p_shader, const
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return E->get();
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return E->get();
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}
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}
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void RasterizerStorageGLES2::shader_add_custom_define(RID p_shader, const String &p_define) {
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Shader *shader = shader_owner.get(p_shader);
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ERR_FAIL_COND(!shader);
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shader->shader->add_custom_define(p_define);
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_shader_make_dirty(shader);
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}
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void RasterizerStorageGLES2::shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const {
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Shader *shader = shader_owner.get(p_shader);
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ERR_FAIL_COND(!shader);
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shader->shader->get_custom_defines(p_defines);
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}
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void RasterizerStorageGLES2::shader_clear_custom_defines(RID p_shader) {
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Shader *shader = shader_owner.get(p_shader);
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ERR_FAIL_COND(!shader);
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shader->shader->clear_custom_defines();
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_shader_make_dirty(shader);
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}
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/* COMMON MATERIAL API */
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/* COMMON MATERIAL API */
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void RasterizerStorageGLES2::_material_make_dirty(Material *p_material) const {
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void RasterizerStorageGLES2::_material_make_dirty(Material *p_material) const {
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@ -525,6 +525,10 @@ public:
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virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture);
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virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture);
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virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const;
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virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const;
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virtual void shader_add_custom_define(RID p_shader, const String &p_define);
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virtual void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const;
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virtual void shader_clear_custom_defines(RID p_shader);
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void _update_shader(Shader *p_shader) const;
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void _update_shader(Shader *p_shader) const;
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void update_dirty_shaders();
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void update_dirty_shaders();
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@ -656,7 +656,8 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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if (var_node->name == "texture") {
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if (var_node->name == "texture") {
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// emit texture call
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// emit texture call
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if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2D) {
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if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2D ||
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op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLEREXT) {
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code += "texture2D";
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code += "texture2D";
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} else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLERCUBE) {
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} else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLERCUBE) {
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code += "textureCube";
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code += "textureCube";
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@ -182,6 +182,16 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
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#endif
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#endif
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#ifdef ANDROID_ENABLED
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strings.push_back("#define ANDROID_ENABLED\n");
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#endif
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for (int i = 0; i < custom_defines.size(); i++) {
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strings.push_back(custom_defines[i].get_data());
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strings.push_back("\n");
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}
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for (int j = 0; j < conditional_count; j++) {
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for (int j = 0; j < conditional_count; j++) {
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bool enable = (conditional_version.version & (1 << j)) > 0;
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bool enable = (conditional_version.version & (1 << j)) > 0;
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@ -941,6 +951,10 @@ void ShaderGLES2::use_material(void *p_material) {
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} break;
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} break;
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case ShaderLanguage::TYPE_SAMPLEREXT: {
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} break;
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case ShaderLanguage::TYPE_ISAMPLER2D: {
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case ShaderLanguage::TYPE_ISAMPLER2D: {
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} break;
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} break;
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@ -1060,6 +1074,10 @@ void ShaderGLES2::use_material(void *p_material) {
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} break;
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} break;
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case ShaderLanguage::TYPE_SAMPLEREXT: {
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} break;
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case ShaderLanguage::TYPE_ISAMPLER2D: {
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case ShaderLanguage::TYPE_ISAMPLER2D: {
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} break;
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} break;
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@ -246,6 +246,16 @@ public:
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custom_defines.push_back(p_define.utf8());
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custom_defines.push_back(p_define.utf8());
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}
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}
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void get_custom_defines(Vector<String> *p_defines) {
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for (int i = 0; i < custom_defines.size(); i++) {
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p_defines->push_back(custom_defines[i].get_data());
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}
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}
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void clear_custom_defines() {
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custom_defines.clear();
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}
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virtual ~ShaderGLES2();
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virtual ~ShaderGLES2();
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};
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};
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@ -101,6 +101,8 @@
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#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
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#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
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#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
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#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
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#define _GL_TEXTURE_EXTERNAL_OES 0x8D65
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#ifndef GLES_OVER_GL
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#ifndef GLES_OVER_GL
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#define glClearDepth glClearDepthf
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#define glClearDepth glClearDepthf
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#endif
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#endif
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@ -663,6 +665,10 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
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texture->target = GL_TEXTURE_2D;
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texture->target = GL_TEXTURE_2D;
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texture->images.resize(1);
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texture->images.resize(1);
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} break;
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} break;
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case VS::TEXTURE_TYPE_EXTERNAL: {
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texture->target = _GL_TEXTURE_EXTERNAL_OES;
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texture->images.resize(0);
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} break;
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case VS::TEXTURE_TYPE_CUBEMAP: {
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case VS::TEXTURE_TYPE_CUBEMAP: {
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texture->target = GL_TEXTURE_CUBE_MAP;
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texture->target = GL_TEXTURE_CUBE_MAP;
|
||||||
texture->images.resize(6);
|
texture->images.resize(6);
|
||||||
|
@ -677,39 +683,55 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
|
||||||
} break;
|
} break;
|
||||||
}
|
}
|
||||||
|
|
||||||
texture->is_npot_repeat_mipmap = false;
|
if (p_type != VS::TEXTURE_TYPE_EXTERNAL) {
|
||||||
|
texture->is_npot_repeat_mipmap = false;
|
||||||
#ifdef JAVASCRIPT_ENABLED
|
#ifdef JAVASCRIPT_ENABLED
|
||||||
// WebGL 2.0 on browsers does not seem to properly support compressed non power-of-two (NPOT)
|
// WebGL 2.0 on browsers does not seem to properly support compressed non power-of-two (NPOT)
|
||||||
// textures with repeat/mipmaps, even though NPOT textures should be supported as per the spec.
|
// textures with repeat/mipmaps, even though NPOT textures should be supported as per the spec.
|
||||||
// Force decompressing them to work it around on WebGL 2.0 at a performance cost (GH-33058).
|
// Force decompressing them to work it around on WebGL 2.0 at a performance cost (GH-33058).
|
||||||
int po2_width = next_power_of_2(p_width);
|
int po2_width = next_power_of_2(p_width);
|
||||||
int po2_height = next_power_of_2(p_height);
|
int po2_height = next_power_of_2(p_height);
|
||||||
bool is_po2 = p_width == po2_width && p_height == po2_height;
|
bool is_po2 = p_width == po2_width && p_height == po2_height;
|
||||||
|
|
||||||
if (!is_po2 && (p_flags & VS::TEXTURE_FLAG_REPEAT || p_flags & VS::TEXTURE_FLAG_MIPMAPS)) {
|
if (!is_po2 && (p_flags & VS::TEXTURE_FLAG_REPEAT || p_flags & VS::TEXTURE_FLAG_MIPMAPS)) {
|
||||||
texture->is_npot_repeat_mipmap = true;
|
texture->is_npot_repeat_mipmap = true;
|
||||||
}
|
}
|
||||||
#endif // JAVASCRIPT_ENABLED
|
#endif // JAVASCRIPT_ENABLED
|
||||||
|
|
||||||
Image::Format real_format;
|
Image::Format real_format;
|
||||||
_get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, format, internal_format, type, compressed, srgb, texture->is_npot_repeat_mipmap);
|
_get_gl_image_and_format(Ref<Image>(),
|
||||||
|
texture->format,
|
||||||
|
texture->flags,
|
||||||
|
real_format,
|
||||||
|
format,
|
||||||
|
internal_format,
|
||||||
|
type,
|
||||||
|
compressed,
|
||||||
|
srgb,
|
||||||
|
texture->is_npot_repeat_mipmap);
|
||||||
|
|
||||||
texture->alloc_width = texture->width;
|
texture->alloc_width = texture->width;
|
||||||
texture->alloc_height = texture->height;
|
texture->alloc_height = texture->height;
|
||||||
texture->alloc_depth = texture->depth;
|
texture->alloc_depth = texture->depth;
|
||||||
|
|
||||||
texture->gl_format_cache = format;
|
texture->gl_format_cache = format;
|
||||||
texture->gl_type_cache = type;
|
texture->gl_type_cache = type;
|
||||||
texture->gl_internal_format_cache = internal_format;
|
texture->gl_internal_format_cache = internal_format;
|
||||||
texture->compressed = compressed;
|
texture->compressed = compressed;
|
||||||
texture->srgb = srgb;
|
texture->srgb = srgb;
|
||||||
texture->data_size = 0;
|
texture->data_size = 0;
|
||||||
texture->mipmaps = 1;
|
texture->mipmaps = 1;
|
||||||
|
}
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
glBindTexture(texture->target, texture->tex_id);
|
glBindTexture(texture->target, texture->tex_id);
|
||||||
|
|
||||||
if (p_type == VS::TEXTURE_TYPE_3D || p_type == VS::TEXTURE_TYPE_2D_ARRAY) {
|
if (p_type == VS::TEXTURE_TYPE_EXTERNAL) {
|
||||||
|
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
} else if (p_type == VS::TEXTURE_TYPE_3D || p_type == VS::TEXTURE_TYPE_2D_ARRAY) {
|
||||||
|
|
||||||
int width = p_width;
|
int width = p_width;
|
||||||
int height = p_height;
|
int height = p_height;
|
||||||
|
@ -757,6 +779,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
|
||||||
ERR_FAIL_COND(texture->render_target);
|
ERR_FAIL_COND(texture->render_target);
|
||||||
ERR_FAIL_COND(texture->format != p_image->get_format());
|
ERR_FAIL_COND(texture->format != p_image->get_format());
|
||||||
ERR_FAIL_COND(p_image.is_null());
|
ERR_FAIL_COND(p_image.is_null());
|
||||||
|
ERR_FAIL_COND(texture->type == VS::TEXTURE_TYPE_EXTERNAL);
|
||||||
|
|
||||||
GLenum type;
|
GLenum type;
|
||||||
GLenum format;
|
GLenum format;
|
||||||
|
@ -788,7 +811,8 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
|
||||||
GLenum blit_target = GL_TEXTURE_2D;
|
GLenum blit_target = GL_TEXTURE_2D;
|
||||||
|
|
||||||
switch (texture->type) {
|
switch (texture->type) {
|
||||||
case VS::TEXTURE_TYPE_2D: {
|
case VS::TEXTURE_TYPE_2D:
|
||||||
|
case VS::TEXTURE_TYPE_EXTERNAL: {
|
||||||
blit_target = GL_TEXTURE_2D;
|
blit_target = GL_TEXTURE_2D;
|
||||||
} break;
|
} break;
|
||||||
case VS::TEXTURE_TYPE_CUBEMAP: {
|
case VS::TEXTURE_TYPE_CUBEMAP: {
|
||||||
|
@ -989,6 +1013,7 @@ void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<I
|
||||||
ERR_FAIL_COND(src_x < 0 || src_y < 0 || src_x + src_w > p_image->get_width() || src_y + src_h > p_image->get_height());
|
ERR_FAIL_COND(src_x < 0 || src_y < 0 || src_x + src_w > p_image->get_width() || src_y + src_h > p_image->get_height());
|
||||||
ERR_FAIL_COND(dst_x < 0 || dst_y < 0 || dst_x + src_w > texture->alloc_width || dst_y + src_h > texture->alloc_height);
|
ERR_FAIL_COND(dst_x < 0 || dst_y < 0 || dst_x + src_w > texture->alloc_width || dst_y + src_h > texture->alloc_height);
|
||||||
ERR_FAIL_COND(p_dst_mip < 0 || p_dst_mip >= texture->mipmaps);
|
ERR_FAIL_COND(p_dst_mip < 0 || p_dst_mip >= texture->mipmaps);
|
||||||
|
ERR_FAIL_COND(texture->type == VS::TEXTURE_TYPE_EXTERNAL);
|
||||||
|
|
||||||
GLenum type;
|
GLenum type;
|
||||||
GLenum format;
|
GLenum format;
|
||||||
|
@ -1008,7 +1033,8 @@ void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<I
|
||||||
GLenum blit_target = GL_TEXTURE_2D;
|
GLenum blit_target = GL_TEXTURE_2D;
|
||||||
|
|
||||||
switch (texture->type) {
|
switch (texture->type) {
|
||||||
case VS::TEXTURE_TYPE_2D: {
|
case VS::TEXTURE_TYPE_2D:
|
||||||
|
case VS::TEXTURE_TYPE_EXTERNAL: {
|
||||||
blit_target = GL_TEXTURE_2D;
|
blit_target = GL_TEXTURE_2D;
|
||||||
} break;
|
} break;
|
||||||
case VS::TEXTURE_TYPE_CUBEMAP: {
|
case VS::TEXTURE_TYPE_CUBEMAP: {
|
||||||
|
@ -2466,6 +2492,7 @@ void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyIn
|
||||||
case ShaderLanguage::TYPE_MAT3: pi.type = Variant::BASIS; break;
|
case ShaderLanguage::TYPE_MAT3: pi.type = Variant::BASIS; break;
|
||||||
case ShaderLanguage::TYPE_MAT4: pi.type = Variant::TRANSFORM; break;
|
case ShaderLanguage::TYPE_MAT4: pi.type = Variant::TRANSFORM; break;
|
||||||
case ShaderLanguage::TYPE_SAMPLER2D:
|
case ShaderLanguage::TYPE_SAMPLER2D:
|
||||||
|
case ShaderLanguage::TYPE_SAMPLEREXT:
|
||||||
case ShaderLanguage::TYPE_ISAMPLER2D:
|
case ShaderLanguage::TYPE_ISAMPLER2D:
|
||||||
case ShaderLanguage::TYPE_USAMPLER2D: {
|
case ShaderLanguage::TYPE_USAMPLER2D: {
|
||||||
|
|
||||||
|
@ -2524,6 +2551,34 @@ RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const
|
||||||
return E->get();
|
return E->get();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RasterizerStorageGLES3::shader_add_custom_define(RID p_shader, const String &p_define) {
|
||||||
|
|
||||||
|
Shader *shader = shader_owner.get(p_shader);
|
||||||
|
ERR_FAIL_COND(!shader);
|
||||||
|
|
||||||
|
shader->shader->add_custom_define(p_define);
|
||||||
|
|
||||||
|
_shader_make_dirty(shader);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RasterizerStorageGLES3::shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const {
|
||||||
|
|
||||||
|
Shader *shader = shader_owner.get(p_shader);
|
||||||
|
ERR_FAIL_COND(!shader);
|
||||||
|
|
||||||
|
shader->shader->get_custom_defines(p_defines);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RasterizerStorageGLES3::shader_clear_custom_defines(RID p_shader) {
|
||||||
|
|
||||||
|
Shader *shader = shader_owner.get(p_shader);
|
||||||
|
ERR_FAIL_COND(!shader);
|
||||||
|
|
||||||
|
shader->shader->clear_custom_defines();
|
||||||
|
|
||||||
|
_shader_make_dirty(shader);
|
||||||
|
}
|
||||||
|
|
||||||
/* COMMON MATERIAL API */
|
/* COMMON MATERIAL API */
|
||||||
|
|
||||||
void RasterizerStorageGLES3::_material_make_dirty(Material *p_material) const {
|
void RasterizerStorageGLES3::_material_make_dirty(Material *p_material) const {
|
||||||
|
|
|
@ -533,6 +533,10 @@ public:
|
||||||
virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture);
|
virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture);
|
||||||
virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const;
|
virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const;
|
||||||
|
|
||||||
|
virtual void shader_add_custom_define(RID p_shader, const String &p_define);
|
||||||
|
virtual void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const;
|
||||||
|
virtual void shader_clear_custom_defines(RID p_shader);
|
||||||
|
|
||||||
void _update_shader(Shader *p_shader) const;
|
void _update_shader(Shader *p_shader) const;
|
||||||
|
|
||||||
void update_dirty_shaders();
|
void update_dirty_shaders();
|
||||||
|
|
|
@ -86,6 +86,7 @@ static int _get_datatype_size(SL::DataType p_type) {
|
||||||
case SL::TYPE_ISAMPLER3D: return 16;
|
case SL::TYPE_ISAMPLER3D: return 16;
|
||||||
case SL::TYPE_USAMPLER3D: return 16;
|
case SL::TYPE_USAMPLER3D: return 16;
|
||||||
case SL::TYPE_SAMPLERCUBE: return 16;
|
case SL::TYPE_SAMPLERCUBE: return 16;
|
||||||
|
case SL::TYPE_SAMPLEREXT: return 16;
|
||||||
}
|
}
|
||||||
|
|
||||||
ERR_FAIL_V(0);
|
ERR_FAIL_V(0);
|
||||||
|
@ -125,6 +126,7 @@ static int _get_datatype_alignment(SL::DataType p_type) {
|
||||||
case SL::TYPE_ISAMPLER3D: return 16;
|
case SL::TYPE_ISAMPLER3D: return 16;
|
||||||
case SL::TYPE_USAMPLER3D: return 16;
|
case SL::TYPE_USAMPLER3D: return 16;
|
||||||
case SL::TYPE_SAMPLERCUBE: return 16;
|
case SL::TYPE_SAMPLERCUBE: return 16;
|
||||||
|
case SL::TYPE_SAMPLEREXT: return 16;
|
||||||
}
|
}
|
||||||
|
|
||||||
ERR_FAIL_V(0);
|
ERR_FAIL_V(0);
|
||||||
|
|
|
@ -210,9 +210,14 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
|
||||||
strings.push_back("#version 300 es\n");
|
strings.push_back("#version 300 es\n");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef ANDROID_ENABLED
|
||||||
|
strings.push_back("#define ANDROID_ENABLED\n");
|
||||||
|
#endif
|
||||||
|
|
||||||
for (int i = 0; i < custom_defines.size(); i++) {
|
for (int i = 0; i < custom_defines.size(); i++) {
|
||||||
|
|
||||||
strings.push_back(custom_defines[i].get_data());
|
strings.push_back(custom_defines[i].get_data());
|
||||||
|
strings.push_back("\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int j = 0; j < conditional_count; j++) {
|
for (int j = 0; j < conditional_count; j++) {
|
||||||
|
|
|
@ -368,6 +368,16 @@ public:
|
||||||
custom_defines.push_back(p_define.utf8());
|
custom_defines.push_back(p_define.utf8());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void get_custom_defines(Vector<String> *p_defines) {
|
||||||
|
for (int i = 0; i < custom_defines.size(); i++) {
|
||||||
|
p_defines->push_back(custom_defines[i].get_data());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void clear_custom_defines() {
|
||||||
|
custom_defines.clear();
|
||||||
|
}
|
||||||
|
|
||||||
virtual ~ShaderGLES3();
|
virtual ~ShaderGLES3();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -658,6 +658,7 @@ void register_scene_types() {
|
||||||
ClassDB::register_class<ProxyTexture>();
|
ClassDB::register_class<ProxyTexture>();
|
||||||
ClassDB::register_class<AnimatedTexture>();
|
ClassDB::register_class<AnimatedTexture>();
|
||||||
ClassDB::register_class<CameraTexture>();
|
ClassDB::register_class<CameraTexture>();
|
||||||
|
ClassDB::register_class<ExternalTexture>();
|
||||||
ClassDB::register_class<CubeMap>();
|
ClassDB::register_class<CubeMap>();
|
||||||
ClassDB::register_virtual_class<TextureLayered>();
|
ClassDB::register_virtual_class<TextureLayered>();
|
||||||
ClassDB::register_class<Texture3D>();
|
ClassDB::register_class<Texture3D>();
|
||||||
|
|
|
@ -127,6 +127,27 @@ void Shader::get_default_texture_param_list(List<StringName> *r_textures) const
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Shader::set_custom_defines(const String &p_defines) {
|
||||||
|
|
||||||
|
VS::get_singleton()->shader_clear_custom_defines(shader);
|
||||||
|
VS::get_singleton()->shader_add_custom_define(shader, p_defines);
|
||||||
|
}
|
||||||
|
|
||||||
|
String Shader::get_custom_defines() {
|
||||||
|
Vector<String> custom_defines;
|
||||||
|
VS::get_singleton()->shader_get_custom_defines(shader, &custom_defines);
|
||||||
|
|
||||||
|
String concatenated_defines;
|
||||||
|
for (int i = 0; i < custom_defines.size(); i++) {
|
||||||
|
if (i != 0) {
|
||||||
|
concatenated_defines += "\n";
|
||||||
|
}
|
||||||
|
concatenated_defines += custom_defines[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
return concatenated_defines;
|
||||||
|
}
|
||||||
|
|
||||||
bool Shader::is_text_shader() const {
|
bool Shader::is_text_shader() const {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -149,11 +170,15 @@ void Shader::_bind_methods() {
|
||||||
ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture"), &Shader::set_default_texture_param);
|
ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture"), &Shader::set_default_texture_param);
|
||||||
ClassDB::bind_method(D_METHOD("get_default_texture_param", "param"), &Shader::get_default_texture_param);
|
ClassDB::bind_method(D_METHOD("get_default_texture_param", "param"), &Shader::get_default_texture_param);
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("set_custom_defines", "custom_defines"), &Shader::set_custom_defines);
|
||||||
|
ClassDB::bind_method(D_METHOD("get_custom_defines"), &Shader::get_custom_defines);
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param);
|
ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param);
|
||||||
|
|
||||||
//ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code);
|
//ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code);
|
||||||
|
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code");
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code");
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "custom_defines", PROPERTY_HINT_MULTILINE_TEXT), "set_custom_defines", "get_custom_defines");
|
||||||
|
|
||||||
BIND_ENUM_CONSTANT(MODE_SPATIAL);
|
BIND_ENUM_CONSTANT(MODE_SPATIAL);
|
||||||
BIND_ENUM_CONSTANT(MODE_CANVAS_ITEM);
|
BIND_ENUM_CONSTANT(MODE_CANVAS_ITEM);
|
||||||
|
|
|
@ -79,6 +79,9 @@ public:
|
||||||
Ref<Texture> get_default_texture_param(const StringName &p_param) const;
|
Ref<Texture> get_default_texture_param(const StringName &p_param) const;
|
||||||
void get_default_texture_param_list(List<StringName> *r_textures) const;
|
void get_default_texture_param_list(List<StringName> *r_textures) const;
|
||||||
|
|
||||||
|
void set_custom_defines(const String &p_defines);
|
||||||
|
String get_custom_defines();
|
||||||
|
|
||||||
virtual bool is_text_shader() const;
|
virtual bool is_text_shader() const;
|
||||||
|
|
||||||
_FORCE_INLINE_ StringName remap_param(const StringName &p_param) const {
|
_FORCE_INLINE_ StringName remap_param(const StringName &p_param) const {
|
||||||
|
|
|
@ -2621,3 +2621,64 @@ CameraTexture::CameraTexture() {
|
||||||
CameraTexture::~CameraTexture() {
|
CameraTexture::~CameraTexture() {
|
||||||
// nothing to do here yet
|
// nothing to do here yet
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ExternalTexture::_bind_methods() {
|
||||||
|
ClassDB::bind_method(D_METHOD("set_size", "size"), &ExternalTexture::set_size);
|
||||||
|
ClassDB::bind_method(D_METHOD("get_external_texture_id"), &ExternalTexture::get_external_texture_id);
|
||||||
|
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t ExternalTexture::get_external_texture_id() {
|
||||||
|
return VisualServer::get_singleton()->texture_get_texid(texture);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ExternalTexture::set_size(const Size2 &p_size) {
|
||||||
|
|
||||||
|
if (p_size.width > 0 && p_size.height > 0) {
|
||||||
|
size = p_size;
|
||||||
|
VisualServer::get_singleton()->texture_set_size_override(texture, size.width, size.height, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int ExternalTexture::get_width() const {
|
||||||
|
return size.width;
|
||||||
|
}
|
||||||
|
|
||||||
|
int ExternalTexture::get_height() const {
|
||||||
|
return size.height;
|
||||||
|
}
|
||||||
|
|
||||||
|
Size2 ExternalTexture::get_size() const {
|
||||||
|
return size;
|
||||||
|
}
|
||||||
|
|
||||||
|
RID ExternalTexture::get_rid() const {
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ExternalTexture::has_alpha() const {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ExternalTexture::set_flags(uint32_t p_flags) {
|
||||||
|
// not supported
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t ExternalTexture::get_flags() const {
|
||||||
|
// not supported
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
ExternalTexture::ExternalTexture() {
|
||||||
|
size = Size2(1.0, 1.0);
|
||||||
|
texture = VisualServer::get_singleton()->texture_create();
|
||||||
|
|
||||||
|
VisualServer::get_singleton()->texture_allocate(texture, size.width, size.height, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_EXTERNAL, 0);
|
||||||
|
_change_notify();
|
||||||
|
emit_changed();
|
||||||
|
}
|
||||||
|
|
||||||
|
ExternalTexture::~ExternalTexture() {
|
||||||
|
VisualServer::get_singleton()->free(texture);
|
||||||
|
}
|
||||||
|
|
|
@ -772,4 +772,34 @@ public:
|
||||||
~CameraTexture();
|
~CameraTexture();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// External textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
|
||||||
|
class ExternalTexture : public Texture {
|
||||||
|
GDCLASS(ExternalTexture, Texture);
|
||||||
|
|
||||||
|
private:
|
||||||
|
RID texture;
|
||||||
|
Size2 size;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
static void _bind_methods();
|
||||||
|
|
||||||
|
public:
|
||||||
|
uint32_t get_external_texture_id();
|
||||||
|
|
||||||
|
virtual Size2 get_size() const;
|
||||||
|
void set_size(const Size2 &p_size);
|
||||||
|
|
||||||
|
virtual int get_width() const;
|
||||||
|
virtual int get_height() const;
|
||||||
|
|
||||||
|
virtual RID get_rid() const;
|
||||||
|
virtual bool has_alpha() const;
|
||||||
|
|
||||||
|
virtual void set_flags(uint32_t p_flags);
|
||||||
|
virtual uint32_t get_flags() const;
|
||||||
|
|
||||||
|
ExternalTexture();
|
||||||
|
~ExternalTexture();
|
||||||
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -242,6 +242,10 @@ public:
|
||||||
virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
|
virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
|
||||||
virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
|
virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
|
||||||
|
|
||||||
|
virtual void shader_add_custom_define(RID p_shader, const String &p_define) = 0;
|
||||||
|
virtual void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const = 0;
|
||||||
|
virtual void shader_clear_custom_defines(RID p_shader) = 0;
|
||||||
|
|
||||||
/* COMMON MATERIAL API */
|
/* COMMON MATERIAL API */
|
||||||
|
|
||||||
virtual RID material_create() = 0;
|
virtual RID material_create() = 0;
|
||||||
|
|
|
@ -132,6 +132,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
|
||||||
"TYPE_ISAMPLER3D",
|
"TYPE_ISAMPLER3D",
|
||||||
"TYPE_USAMPLER3D",
|
"TYPE_USAMPLER3D",
|
||||||
"TYPE_SAMPLERCUBE",
|
"TYPE_SAMPLERCUBE",
|
||||||
|
"TYPE_SAMPLEREXT",
|
||||||
"INTERPOLATION_FLAT",
|
"INTERPOLATION_FLAT",
|
||||||
"INTERPOLATION_SMOOTH",
|
"INTERPOLATION_SMOOTH",
|
||||||
"CONST",
|
"CONST",
|
||||||
|
@ -272,6 +273,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
|
||||||
{ TK_TYPE_ISAMPLER3D, "isampler3D" },
|
{ TK_TYPE_ISAMPLER3D, "isampler3D" },
|
||||||
{ TK_TYPE_USAMPLER3D, "usampler3D" },
|
{ TK_TYPE_USAMPLER3D, "usampler3D" },
|
||||||
{ TK_TYPE_SAMPLERCUBE, "samplerCube" },
|
{ TK_TYPE_SAMPLERCUBE, "samplerCube" },
|
||||||
|
{ TK_TYPE_SAMPLEREXT, "samplerExternalOES" },
|
||||||
{ TK_INTERPOLATION_FLAT, "flat" },
|
{ TK_INTERPOLATION_FLAT, "flat" },
|
||||||
{ TK_INTERPOLATION_SMOOTH, "smooth" },
|
{ TK_INTERPOLATION_SMOOTH, "smooth" },
|
||||||
{ TK_CONST, "const" },
|
{ TK_CONST, "const" },
|
||||||
|
@ -755,7 +757,8 @@ bool ShaderLanguage::is_token_datatype(TokenType p_type) {
|
||||||
p_type == TK_TYPE_SAMPLER3D ||
|
p_type == TK_TYPE_SAMPLER3D ||
|
||||||
p_type == TK_TYPE_ISAMPLER3D ||
|
p_type == TK_TYPE_ISAMPLER3D ||
|
||||||
p_type == TK_TYPE_USAMPLER3D ||
|
p_type == TK_TYPE_USAMPLER3D ||
|
||||||
p_type == TK_TYPE_SAMPLERCUBE);
|
p_type == TK_TYPE_SAMPLERCUBE ||
|
||||||
|
p_type == TK_TYPE_SAMPLEREXT);
|
||||||
}
|
}
|
||||||
|
|
||||||
ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
|
ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
|
||||||
|
@ -841,6 +844,7 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
|
||||||
case TYPE_ISAMPLER3D: return "isampler3D";
|
case TYPE_ISAMPLER3D: return "isampler3D";
|
||||||
case TYPE_USAMPLER3D: return "usampler3D";
|
case TYPE_USAMPLER3D: return "usampler3D";
|
||||||
case TYPE_SAMPLERCUBE: return "samplerCube";
|
case TYPE_SAMPLERCUBE: return "samplerCube";
|
||||||
|
case TYPE_SAMPLEREXT: return "samplerExternalOES";
|
||||||
}
|
}
|
||||||
|
|
||||||
return "";
|
return "";
|
||||||
|
@ -1983,6 +1987,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
|
||||||
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
|
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
|
||||||
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
|
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
|
||||||
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
|
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
|
||||||
|
{ "texture", TYPE_VEC4, { TYPE_SAMPLEREXT, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, false },
|
||||||
|
{ "texture", TYPE_VEC4, { TYPE_SAMPLEREXT, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
|
||||||
|
|
||||||
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
|
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
|
||||||
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, true },
|
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, true },
|
||||||
|
@ -2002,6 +2008,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
|
||||||
{ "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
|
{ "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
|
||||||
{ "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, true },
|
{ "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, true },
|
||||||
{ "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
|
{ "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
|
||||||
|
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLEREXT, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
|
||||||
|
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLEREXT, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, true },
|
||||||
|
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLEREXT, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
|
||||||
|
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLEREXT, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
|
||||||
|
|
||||||
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
|
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
|
||||||
{ "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
|
{ "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
|
||||||
|
@ -2452,7 +2462,8 @@ bool ShaderLanguage::is_sampler_type(DataType p_type) {
|
||||||
p_type == TYPE_SAMPLER3D ||
|
p_type == TYPE_SAMPLER3D ||
|
||||||
p_type == TYPE_ISAMPLER3D ||
|
p_type == TYPE_ISAMPLER3D ||
|
||||||
p_type == TYPE_USAMPLER3D ||
|
p_type == TYPE_USAMPLER3D ||
|
||||||
p_type == TYPE_SAMPLERCUBE;
|
p_type == TYPE_SAMPLERCUBE ||
|
||||||
|
p_type == TYPE_SAMPLEREXT;
|
||||||
}
|
}
|
||||||
|
|
||||||
Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) {
|
Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) {
|
||||||
|
@ -2546,7 +2557,8 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
||||||
case ShaderLanguage::TYPE_USAMPLER2DARRAY:
|
case ShaderLanguage::TYPE_USAMPLER2DARRAY:
|
||||||
case ShaderLanguage::TYPE_USAMPLER2D:
|
case ShaderLanguage::TYPE_USAMPLER2D:
|
||||||
case ShaderLanguage::TYPE_USAMPLER3D:
|
case ShaderLanguage::TYPE_USAMPLER3D:
|
||||||
case ShaderLanguage::TYPE_SAMPLERCUBE: {
|
case ShaderLanguage::TYPE_SAMPLERCUBE:
|
||||||
|
case ShaderLanguage::TYPE_SAMPLEREXT: {
|
||||||
// Texture types, likely not relevant here.
|
// Texture types, likely not relevant here.
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -79,6 +79,7 @@ public:
|
||||||
TK_TYPE_ISAMPLER3D,
|
TK_TYPE_ISAMPLER3D,
|
||||||
TK_TYPE_USAMPLER3D,
|
TK_TYPE_USAMPLER3D,
|
||||||
TK_TYPE_SAMPLERCUBE,
|
TK_TYPE_SAMPLERCUBE,
|
||||||
|
TK_TYPE_SAMPLEREXT,
|
||||||
TK_INTERPOLATION_FLAT,
|
TK_INTERPOLATION_FLAT,
|
||||||
TK_INTERPOLATION_SMOOTH,
|
TK_INTERPOLATION_SMOOTH,
|
||||||
TK_CONST,
|
TK_CONST,
|
||||||
|
@ -200,6 +201,7 @@ public:
|
||||||
TYPE_ISAMPLER3D,
|
TYPE_ISAMPLER3D,
|
||||||
TYPE_USAMPLER3D,
|
TYPE_USAMPLER3D,
|
||||||
TYPE_SAMPLERCUBE,
|
TYPE_SAMPLERCUBE,
|
||||||
|
TYPE_SAMPLEREXT,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum DataPrecision {
|
enum DataPrecision {
|
||||||
|
|
|
@ -190,6 +190,10 @@ public:
|
||||||
BIND3(shader_set_default_texture_param, RID, const StringName &, RID)
|
BIND3(shader_set_default_texture_param, RID, const StringName &, RID)
|
||||||
BIND2RC(RID, shader_get_default_texture_param, RID, const StringName &)
|
BIND2RC(RID, shader_get_default_texture_param, RID, const StringName &)
|
||||||
|
|
||||||
|
BIND2(shader_add_custom_define, RID, const String &)
|
||||||
|
BIND2C(shader_get_custom_defines, RID, Vector<String> *)
|
||||||
|
BIND1(shader_clear_custom_defines, RID)
|
||||||
|
|
||||||
/* COMMON MATERIAL API */
|
/* COMMON MATERIAL API */
|
||||||
|
|
||||||
BIND0R(RID, material_create)
|
BIND0R(RID, material_create)
|
||||||
|
|
|
@ -126,6 +126,10 @@ public:
|
||||||
FUNC3(shader_set_default_texture_param, RID, const StringName &, RID)
|
FUNC3(shader_set_default_texture_param, RID, const StringName &, RID)
|
||||||
FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &)
|
FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &)
|
||||||
|
|
||||||
|
FUNC2(shader_add_custom_define, RID, const String &)
|
||||||
|
FUNC2SC(shader_get_custom_defines, RID, Vector<String> *)
|
||||||
|
FUNC1(shader_clear_custom_defines, RID)
|
||||||
|
|
||||||
/* COMMON MATERIAL API */
|
/* COMMON MATERIAL API */
|
||||||
|
|
||||||
FUNCRID(material)
|
FUNCRID(material)
|
||||||
|
|
|
@ -93,6 +93,7 @@ public:
|
||||||
|
|
||||||
enum TextureType {
|
enum TextureType {
|
||||||
TEXTURE_TYPE_2D,
|
TEXTURE_TYPE_2D,
|
||||||
|
TEXTURE_TYPE_EXTERNAL,
|
||||||
TEXTURE_TYPE_CUBEMAP,
|
TEXTURE_TYPE_CUBEMAP,
|
||||||
TEXTURE_TYPE_2D_ARRAY,
|
TEXTURE_TYPE_2D_ARRAY,
|
||||||
TEXTURE_TYPE_3D,
|
TEXTURE_TYPE_3D,
|
||||||
|
@ -193,6 +194,10 @@ public:
|
||||||
virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
|
virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
|
||||||
virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
|
virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
|
||||||
|
|
||||||
|
virtual void shader_add_custom_define(RID p_shader, const String &p_define) = 0;
|
||||||
|
virtual void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const = 0;
|
||||||
|
virtual void shader_clear_custom_defines(RID p_shader) = 0;
|
||||||
|
|
||||||
/* COMMON MATERIAL API */
|
/* COMMON MATERIAL API */
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
|
|
Loading…
Reference in a new issue