Change the frame number before triggering the animation_finished signal
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1 changed files with 1 additions and 1 deletions
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@ -395,8 +395,8 @@ void AnimatedSprite::_notification(int p_what) {
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int fc = frames->get_frame_count(animation);
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if (frame >= fc - 1) {
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if (frames->get_animation_loop(animation)) {
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emit_signal(SceneStringNames::get_singleton()->animation_finished);
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frame = 0;
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emit_signal(SceneStringNames::get_singleton()->animation_finished);
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} else {
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frame = fc - 1;
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if (!is_over) {
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