Fix AnimationEditor ignoring region of Sprite2D
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945207885b
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3154872177
1 changed files with 2 additions and 2 deletions
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@ -389,7 +389,7 @@ Rect2 AnimationTrackEditSpriteFrame::get_key_rect(int p_index, float p_pixels_se
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size = texture->get_size();
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if (bool(object->call("is_region"))) {
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if (bool(object->call("is_region_enabled"))) {
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size = Rect2(object->call("get_region_rect")).size;
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}
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@ -479,7 +479,7 @@ void AnimationTrackEditSpriteFrame::draw_key(int p_index, float p_pixels_sec, in
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region.size = texture->get_size();
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if (bool(object->call("is_region"))) {
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if (bool(object->call("is_region_enabled"))) {
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region = Rect2(object->call("get_region_rect"));
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}
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