Fix Change Node Type after Add Node Here
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@ -544,6 +544,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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break;
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}
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if (reset_create_dialog) {
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create_dialog->set_base_type("Node");
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reset_create_dialog = false;
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}
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Node *selected = scene_tree->get_selected();
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if (!selected && !editor_selection->get_selected_node_list().is_empty()) {
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selected = editor_selection->get_selected_node_list().front()->get();
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