Mono: Fix GodotTools build after invalid cherry-pick

I wrongly resolved the cherry-pick conflict in c5acdfb5f5.
This commit is contained in:
Rémi Verschelde 2020-12-10 17:54:37 +01:00
parent 5357e6a974
commit 31cd9e560c
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@ -30,7 +30,8 @@ namespace GodotTools.Build
private readonly object pendingBuildLogTextLock = new object();
[NotNull] private string pendingBuildLogText = string.Empty;
[Signal] public event Action BuildStateChanged;
[Signal]
public delegate void BuildStateChanged();
public bool HasBuildExited { get; private set; } = false;