From 31cf3e2572e7c6db9ac8a58d16e289be69967b7c Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 21 Nov 2020 21:35:23 +0100 Subject: [PATCH] Use a power-of-two value for Primary Grid Steps in the 3D editor This matches the 2D editor default behavior. Powers of two are usually better for grid divisions as they are often used in level design. --- editor/editor_settings.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index f5c1de9def8..2cf0bed7d00 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -510,7 +510,8 @@ void EditorSettings::_load_defaults(Ref p_extra_config) { hints["editors/3d/secondary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/secondary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT); // If a line is a multiple of this, it uses the primary grid color. - _initial_set("editors/3d/primary_grid_steps", 10); + // Use a power of 2 value by default as it's more common to use powers of 2 in level design. + _initial_set("editors/3d/primary_grid_steps", 8); hints["editors/3d/primary_grid_steps"] = PropertyInfo(Variant::INT, "editors/3d/primary_grid_steps", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT); // At 1000, the grid mostly looks like it has no edge.