Use a power-of-two value for Primary Grid Steps in the 3D editor
This matches the 2D editor default behavior. Powers of two are usually better for grid divisions as they are often used in level design.
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1 changed files with 2 additions and 1 deletions
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@ -510,7 +510,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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hints["editors/3d/secondary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/secondary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
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hints["editors/3d/secondary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/secondary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
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// If a line is a multiple of this, it uses the primary grid color.
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// If a line is a multiple of this, it uses the primary grid color.
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_initial_set("editors/3d/primary_grid_steps", 10);
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// Use a power of 2 value by default as it's more common to use powers of 2 in level design.
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_initial_set("editors/3d/primary_grid_steps", 8);
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hints["editors/3d/primary_grid_steps"] = PropertyInfo(Variant::INT, "editors/3d/primary_grid_steps", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT);
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hints["editors/3d/primary_grid_steps"] = PropertyInfo(Variant::INT, "editors/3d/primary_grid_steps", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT);
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// At 1000, the grid mostly looks like it has no edge.
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// At 1000, the grid mostly looks like it has no edge.
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