Fix tile_set duplication

This commit is contained in:
Gilles Roudière 2024-02-13 14:44:17 +01:00
parent dfe226b933
commit 320fc73647

View file

@ -4214,7 +4214,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
// Sources. // Sources.
// Note: sources have to be listed in at the end as some TileData rely on the TileSet properties being initialized first. // Note: sources have to be listed in at the end as some TileData rely on the TileSet properties being initialized first.
for (const KeyValue<int, Ref<TileSetSource>> &E_source : sources) { for (const KeyValue<int, Ref<TileSetSource>> &E_source : sources) {
p_list->push_back(PropertyInfo(Variant::INT, vformat("sources/%d", E_source.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("sources/%d", E_source.key), PROPERTY_HINT_RESOURCE_TYPE, "TileSetAtlasSource", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_ALWAYS_DUPLICATE));
} }
// Tile Proxies. // Tile Proxies.