Fix tile_set duplication
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1 changed files with 1 additions and 1 deletions
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@ -4214,7 +4214,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
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// Sources.
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// Note: sources have to be listed in at the end as some TileData rely on the TileSet properties being initialized first.
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for (const KeyValue<int, Ref<TileSetSource>> &E_source : sources) {
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p_list->push_back(PropertyInfo(Variant::INT, vformat("sources/%d", E_source.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("sources/%d", E_source.key), PROPERTY_HINT_RESOURCE_TYPE, "TileSetAtlasSource", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_ALWAYS_DUPLICATE));
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}
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// Tile Proxies.
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