When starting up try creating directories recursively

Previously we had a check to see if cache and data directories exist and
another check to try to make them if they do not. However the second
check was never reached if we don't have the directories in question.

Furthermore for cache directories on Linux people who never started a
desktop environment we need to recurisively create the XDG directory as
well as the godot specific directory.

This fixes #17963
This commit is contained in:
Hein-Pieter van Braam 2018-08-12 21:26:08 +02:00
parent 15530ce2c5
commit 321ac5ae13

View file

@ -755,7 +755,7 @@ void EditorSettings::create() {
}
if (dir->change_dir(data_dir) != OK) {
dir->make_dir(data_dir);
dir->make_dir_recursive(data_dir);
if (dir->change_dir(data_dir) != OK) {
ERR_PRINT("Cannot create data directory!");
memdelete(dir);
@ -771,14 +771,8 @@ void EditorSettings::create() {
// Validate/create cache dir
if (dir->change_dir(cache_path) != OK) {
ERR_PRINT("Cannot find path for cache directory!");
memdelete(dir);
goto fail;
}
if (dir->change_dir(cache_dir) != OK) {
dir->make_dir(cache_dir);
dir->make_dir_recursive(cache_dir);
if (dir->change_dir(cache_dir) != OK) {
ERR_PRINT("Cannot create cache directory!");
memdelete(dir);
@ -788,14 +782,8 @@ void EditorSettings::create() {
// Validate/create config dir and subdirectories
if (dir->change_dir(config_path) != OK) {
ERR_PRINT("Cannot find path for config directory!");
memdelete(dir);
goto fail;
}
if (dir->change_dir(config_dir) != OK) {
dir->make_dir(config_dir);
dir->make_dir_recursive(config_dir);
if (dir->change_dir(config_dir) != OK) {
ERR_PRINT("Cannot create config directory!");
memdelete(dir);