[3.2] Added extra warning to texture nodes in visual shader
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2 changed files with 12 additions and 0 deletions
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@ -681,6 +681,10 @@ Vector<StringName> VisualShaderNodeTexture::get_editable_properties() const {
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String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
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if (is_input_port_connected(2) && source != SOURCE_PORT) {
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return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'.");
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}
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if (source == SOURCE_TEXTURE) {
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return String(); // all good
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}
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@ -907,6 +911,13 @@ Vector<StringName> VisualShaderNodeCubeMap::get_editable_properties() const {
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return props;
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}
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String VisualShaderNodeCubeMap::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
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if (is_input_port_connected(2) && source != SOURCE_PORT) {
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return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'.");
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}
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return String();
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}
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void VisualShaderNodeCubeMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeCubeMap::set_source);
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@ -303,6 +303,7 @@ public:
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TextureType get_texture_type() const;
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virtual Vector<StringName> get_editable_properties() const;
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virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
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VisualShaderNodeCubeMap();
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};
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