[3.2] Added extra warning to texture nodes in visual shader

This commit is contained in:
Yuri Roubinsky 2020-11-26 19:14:33 +03:00
parent b9b773c3f0
commit 3223747d0d
2 changed files with 12 additions and 0 deletions

View file

@ -681,6 +681,10 @@ Vector<StringName> VisualShaderNodeTexture::get_editable_properties() const {
String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
if (is_input_port_connected(2) && source != SOURCE_PORT) {
return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'.");
}
if (source == SOURCE_TEXTURE) {
return String(); // all good
}
@ -907,6 +911,13 @@ Vector<StringName> VisualShaderNodeCubeMap::get_editable_properties() const {
return props;
}
String VisualShaderNodeCubeMap::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
if (is_input_port_connected(2) && source != SOURCE_PORT) {
return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'.");
}
return String();
}
void VisualShaderNodeCubeMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeCubeMap::set_source);

View file

@ -303,6 +303,7 @@ public:
TextureType get_texture_type() const;
virtual Vector<StringName> get_editable_properties() const;
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
VisualShaderNodeCubeMap();
};