parent
bf0f914140
commit
325a02e4af
2 changed files with 33 additions and 0 deletions
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@ -27,6 +27,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "surface_tool.h"
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#include "method_bind_ext.inc"
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#define _VERTEX_SNAP 0.0001
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#define EQ_VERTEX_DIST 0.00001
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@ -196,6 +197,35 @@ void SurfaceTool::add_smooth_group(bool p_smooth) {
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}
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}
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void SurfaceTool::add_triangle_fan(const Vector<Vector3>& p_vertexes, const Vector<Vector2>& p_uvs, const Vector<Color>& p_colors,const Vector<Vector2>& p_uv2s, const Vector<Vector3>& p_normals, const Vector<Plane>& p_tangents) {
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ERR_FAIL_COND(!begun);
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ERR_FAIL_COND(primitive!=Mesh::PRIMITIVE_TRIANGLES);
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ERR_FAIL_COND(p_vertexes.size()<3);
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#define ADD_POINT(n)\
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{\
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if(p_colors.size() > n)\
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add_color(p_colors[n]);\
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if(p_uvs.size() > n)\
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add_uv(p_uvs[n]);\
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if(p_uv2s.size() > n)\
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add_uv2(p_uv2s[n]);\
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if(p_normals.size() > n)\
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add_normal(p_normals[n]);\
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if(p_tangents.size() > n)\
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add_tangent(p_tangents[n]);\
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add_vertex(p_vertexes[n]);\
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}
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for(int i=0;i<p_vertexes.size() - 2;i++) {
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ADD_POINT(0);
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ADD_POINT(i+1);
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ADD_POINT(i+2);
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}
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#undef ADD_POINT
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}
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void SurfaceTool::add_index( int p_index) {
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@ -826,6 +856,7 @@ void SurfaceTool::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("add_bones","bones"),&SurfaceTool::add_bones);
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ObjectTypeDB::bind_method(_MD("add_weights","weights"),&SurfaceTool::add_weights);
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ObjectTypeDB::bind_method(_MD("add_smooth_group","smooth"),&SurfaceTool::add_smooth_group);
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ObjectTypeDB::bind_method(_MD("add_triangle_fan", "vertexes", "uvs", "colors", "uv2s", "normals", "tangents"),&SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()),DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
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ObjectTypeDB::bind_method(_MD("set_material","material:Material"),&SurfaceTool::set_material);
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ObjectTypeDB::bind_method(_MD("index"),&SurfaceTool::index);
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ObjectTypeDB::bind_method(_MD("deindex"),&SurfaceTool::deindex);
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@ -108,6 +108,8 @@ public:
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void add_weights( const Vector<float>& p_weights);
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void add_smooth_group(bool p_smooth);
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void add_triangle_fan( const Vector<Vector3>& p_vertexes, const Vector<Vector2>& p_uvs=Vector<Vector2>(), const Vector<Color>& p_colors=Vector<Color>(), const Vector<Vector2>& p_uv2s=Vector<Vector2>(), const Vector<Vector3>& p_normals=Vector<Vector3>(), const Vector<Plane>& p_tangents=Vector<Plane>() );
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void add_index( int p_index);
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void index();
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