[Docs] Repaired some words on ProjectSettings

This commit is contained in:
M. Huri 2018-10-24 20:56:06 +07:00
parent cfa8ef1f77
commit 325ecd1c2b

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@ -691,7 +691,7 @@
<member name="rendering/quality/reflections/high_quality_ggx.mobile" type="bool" setter="" getter="">
</member>
<member name="rendering/quality/reflections/texture_array_reflections" type="bool" setter="" getter="">
For reflection probes and panorama backgrounds (sky), use a texure array instead of mipmaps. This reduces jitter noise on reflections, but costs more performance and memory.
For reflection probes and panorama backgrounds (sky), use a texture array instead of mipmaps. This reduces jitter noise on reflections, but costs more performance and memory.
</member>
<member name="rendering/quality/reflections/texture_array_reflections.mobile" type="bool" setter="" getter="">
</member>
@ -704,7 +704,7 @@
<member name="rendering/quality/shading/force_lambert_over_burley.mobile" type="bool" setter="" getter="">
</member>
<member name="rendering/quality/shading/force_vertex_shading" type="bool" setter="" getter="">
Force vertex shading for all rendering. This can increase performance a lot, but also reduces quality inmensely. Can work to optimize on very low end mobile.
Force vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can work to optimize on very low end mobile.
</member>
<member name="rendering/quality/shading/force_vertex_shading.mobile" type="bool" setter="" getter="">
</member>