Merge pull request #25776 from luizcarlos1405/master
Fixes some AnimationPlayer bugs
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commit
325efb60b7
2 changed files with 14 additions and 3 deletions
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@ -145,6 +145,7 @@
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</argument>
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<description>
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Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards.
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If the animation has been paused by [code]stop(true)[/code] it will be resumed. Calling [code]play()[/code] without arguments will also resume the animation.
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</description>
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</method>
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<method name="play_backwards">
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@ -156,6 +157,7 @@
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</argument>
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<description>
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Play the animation with key [code]name[/code] in reverse.
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If the animation has been paused by [code]stop(true)[/code] it will be resumed backwards. Calling [code]play_backwards()[/code] without arguments will also resume the animation backwards.
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</description>
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</method>
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<method name="queue">
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@ -217,7 +219,8 @@
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<argument index="0" name="reset" type="bool" default="true">
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</argument>
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<description>
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Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the anim position is reset to [code]0[/code].
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Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code].
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If [code]reset[/code] is [code]false[/code], then calling [code]play()[/code] without arguments or [code]play("same_as_before")[/code] will resume the animation. Works the same for the [code]play_backwards()[/code] method.
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</description>
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</method>
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</methods>
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@ -1205,9 +1205,16 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
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_stop_playing_caches();
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c.current.from = &animation_set[name];
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c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
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if (c.assigned != name) { // reset
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c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
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} else if (p_from_end && c.current.pos == 0) {
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// Animation reset BUT played backwards, set position to the end
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c.current.pos = c.current.from->animation->get_length();
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}
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c.current.speed_scale = p_custom_scale;
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c.assigned = p_name;
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c.assigned = name;
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c.seeked = false;
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c.started = true;
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@ -1286,6 +1293,7 @@ void AnimationPlayer::stop(bool p_reset) {
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if (p_reset) {
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c.current.from = NULL;
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c.current.speed_scale = 1;
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c.current.pos = 0;
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}
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_set_process(false);
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queued.clear();
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