Properly calculate polygon2D AABB with skeleton
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@ -969,6 +969,53 @@ public:
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for (int j = 1; j < l; j++) {
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r.expand_to(pp[j]);
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}
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if (skeleton != RID()) {
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// calculate bone AABBs
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int bone_count = RasterizerStorage::base_singleton->skeleton_get_bone_count(skeleton);
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Vector<Rect2> bone_aabbs;
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bone_aabbs.resize(bone_count);
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Rect2 *bptr = bone_aabbs.ptrw();
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for (int j = 0; j < bone_count; j++) {
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bptr[j].size = Vector2(-1, -1); //negative means unused
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}
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for (int j = 0; j < l; j++) {
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Point2 p = pp[j];
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for (int k = 0; k < 4; k++) {
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int idx = polygon->bones[j * 4 + k];
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float w = polygon->weights[j * 4 + k];
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if (w == 0)
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continue;
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if (bptr[idx].size.x < 0) {
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//first
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bptr[idx] = Rect2(p, Vector2(0.00001, 0.00001));
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} else {
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bptr[idx].expand_to(p);
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}
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}
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}
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Rect2 aabb;
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bool first_bone = true;
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for (int j = 0; j < bone_count; j++) {
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Transform2D mtx = RasterizerStorage::base_singleton->skeleton_bone_get_transform_2d(skeleton, j);
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Rect2 baabb = mtx.xform(bone_aabbs[j]);
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if (first_bone) {
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aabb = baabb;
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first_bone = false;
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} else {
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aabb = aabb.merge(baabb);
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}
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}
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r = r.merge(aabb);
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}
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} break;
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case Item::Command::TYPE_MESH: {
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