Epsilon check for angular velocity in BodySW
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@ -614,7 +614,7 @@ void BodySW::integrate_velocities(real_t p_step) {
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real_t ang_vel = total_angular_velocity.length();
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real_t ang_vel = total_angular_velocity.length();
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Transform transform = get_transform();
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Transform transform = get_transform();
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if (ang_vel != 0.0) {
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if (!Math::is_zero_approx(ang_vel)) {
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Vector3 ang_vel_axis = total_angular_velocity / ang_vel;
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Vector3 ang_vel_axis = total_angular_velocity / ang_vel;
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Basis rot(ang_vel_axis, ang_vel * p_step);
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Basis rot(ang_vel_axis, ang_vel * p_step);
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Basis identity3(1, 0, 0, 0, 1, 0, 0, 0, 1);
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Basis identity3(1, 0, 0, 0, 1, 0, 0, 0, 1);
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