Fix sprite editor conversion tools to handle compressed textures

(cherry picked from commit 1cd7a16c10)
This commit is contained in:
Andrii Doroshenko (Xrayez) 2021-02-12 21:42:07 +02:00 committed by Rémi Verschelde
parent ac9e5d9c60
commit 329dcebc83
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@ -182,6 +182,11 @@ void SpriteEditor::_update_mesh_data() {
Ref<Image> image = texture->get_data();
ERR_FAIL_COND(image.is_null());
if (image->is_compressed()) {
image->decompress();
}
Rect2 rect;
if (node->is_region())
rect = node->get_region_rect();