TextureButton Fix logic for drawing only the focus texture

(cherry picked from commit 078b8c25ce)
This commit is contained in:
kleonc 2022-01-29 16:00:30 +01:00 committed by Rémi Verschelde
parent aa3ef20fcb
commit 32d83053c4
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GPG key ID: C3336907360768E1

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@ -171,7 +171,8 @@ void TextureButton::_notification(int p_what) {
bool draw_focus = (has_focus() && focused.is_valid());
// If no other texture is valid, try using focused texture.
if (!texdraw.is_valid() && draw_focus) {
bool draw_focus_only = draw_focus && !texdraw.is_valid();
if (draw_focus_only) {
texdraw = focused;
}
@ -230,7 +231,7 @@ void TextureButton::_notification(int p_what) {
size.width *= hflip ? -1.0f : 1.0f;
size.height *= vflip ? -1.0f : 1.0f;
if (texdraw == focused) {
if (draw_focus_only) {
// Do nothing, we only needed to calculate the rectangle.
} else if (_tile) {
draw_texture_rect(texdraw, Rect2(ofs, size), _tile);