Theme Editor: fix leading styleboxes / main styles

Recent changes in Godot cause the theme editor to become hidden when
editing a child resource. This causes a crash when editing style box
resources marked as "main styles" (= leading styleboxes in the code), as
they try to reference the currently edited theme.

This commit works around the issue by permitting the Theme Editor to
keep a reference to the most recently edited Theme. Furthermore, it adds
an assertion to avoid a similar crash in the future.

Long-term, the workaround should probably be removed when the theme editor
is fixed to remain visible while editing child resources, but I'd keep
the assertion.
This commit is contained in:
rsjtdrjgfuzkfg 2023-02-16 20:41:51 +01:00
parent 29f670b7ab
commit 331dd33009

View file

@ -3223,6 +3223,7 @@ void ThemeTypeEditor::_update_stylebox_from_leading() {
if (!leading_stylebox.pinned || leading_stylebox.stylebox.is_null()) {
return;
}
ERR_FAIL_COND_MSG(edited_theme.is_null(), "Leading stylebox does not have an edited theme to update");
// Prevent changes from immediately being reported while the operation is still ongoing.
edited_theme->_freeze_change_propagation();
@ -3706,7 +3707,11 @@ void ThemeEditorPlugin::edit(Object *p_node) {
if (Object::cast_to<Theme>(p_node)) {
theme_editor->edit(Object::cast_to<Theme>(p_node));
} else {
theme_editor->edit(Ref<Theme>());
// We intentionally keep a reference to the last used theme to work around
// the the editor being hidden while base resources are edited. Uncomment
// the following line again and remove this comment once that bug has been
// fixed (scheduled for Godot 4.1 in PR 73098):
// theme_editor->edit(Ref<Theme>());
}
}