Clarify is_polygon_clockwise() coordinate system
The function assumes a normal Cartesian coordinate system.
This commit is contained in:
parent
daa81bbb7d
commit
331ecf3ca8
2 changed files with 3 additions and 0 deletions
|
@ -350,6 +350,8 @@ public:
|
|||
return triangles;
|
||||
}
|
||||
|
||||
// Assumes cartesian coordinate system with +x to the right, +y up.
|
||||
// If using screen coordinates (+x to the right, +y down) the result will need to be flipped.
|
||||
static bool is_polygon_clockwise(const Vector<Vector2> &p_polygon) {
|
||||
int c = p_polygon.size();
|
||||
if (c < 3) {
|
||||
|
|
|
@ -116,6 +116,7 @@
|
|||
<param index="0" name="polygon" type="PackedVector2Array" />
|
||||
<description>
|
||||
Returns [code]true[/code] if [param polygon]'s vertices are ordered in clockwise order, otherwise returns [code]false[/code].
|
||||
[b]Note:[/b] Assumes a Cartesian coordinate system where [code]+x[/code] is right and [code]+y[/code] is up. If using screen coordinates ([code]+y[/code] is down), the result will need to be flipped (i.e. a [code]true[/code] result will indicate counter-clockwise).
|
||||
</description>
|
||||
</method>
|
||||
<method name="line_intersects_line">
|
||||
|
|
Loading…
Reference in a new issue