This commit is contained in:
Bil Bas (Spooner) 2015-02-18 01:07:33 +00:00
commit 335cd90441
10 changed files with 407 additions and 5 deletions

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@ -30,7 +30,7 @@
#define GLOBALS_LIST_H
#include "os/memory.h"
#include "sort.h"
/**
* Generic Templatized Linked List Implementation.
@ -551,7 +551,7 @@ public:
}
template<class C>
void sort_custom() {
void sort_custom_inplace() {
if(size()<2)
return;
@ -603,6 +603,58 @@ public:
_data->last=to;
}
template<class C>
struct AuxiliaryComparator {
C compare;
_FORCE_INLINE_ bool operator()(const Element *a,const Element* b) const {
return compare(a->value,b->value);
}
};
template<class C>
void sort_custom() {
//this version uses auxiliary memory for speed.
//if you don't want to use auxiliary memory, use the in_place version
int s = size();
if(s<2)
return;
Element **aux_buffer = memnew_arr(Element*,s);
int idx=0;
for(Element *E=front();E;E=E->next_ptr) {
aux_buffer[idx]=E;
idx++;
}
SortArray<Element*,AuxiliaryComparator<C> > sort;
sort.sort(aux_buffer,s);
_data->first=aux_buffer[0];
aux_buffer[0]->prev_ptr=NULL;
aux_buffer[0]->next_ptr=aux_buffer[1];
_data->last=aux_buffer[s-1];
aux_buffer[s-1]->prev_ptr=aux_buffer[s-2];
aux_buffer[s-1]->next_ptr=NULL;
for(int i=1;i<s-1;i++) {
aux_buffer[i]->prev_ptr=aux_buffer[i-1];
aux_buffer[i]->next_ptr=aux_buffer[i+1];
}
memdelete_arr(aux_buffer);
}
/**
* copy constructor for the list
*/

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@ -1263,8 +1263,8 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
ADDFUNC1(VECTOR2,VECTOR2,Vector2,snapped,VECTOR2,"by",varray());
ADDFUNC0(VECTOR2,REAL,Vector2,get_aspect,varray());
ADDFUNC1(VECTOR2,REAL,Vector2,dot,VECTOR2,"with",varray());
ADDFUNC1(VECTOR2,REAL,Vector2,slide,VECTOR2,"vec",varray());
ADDFUNC1(VECTOR2,REAL,Vector2,reflect,VECTOR2,"vec",varray());
ADDFUNC1(VECTOR2,VECTOR2,Vector2,slide,VECTOR2,"vec",varray());
ADDFUNC1(VECTOR2,VECTOR2,Vector2,reflect,VECTOR2,"vec",varray());
//ADDFUNC1(VECTOR2,REAL,Vector2,cross,VECTOR2,"with",varray());
ADDFUNC0(RECT2,REAL,Rect2,get_area,varray());

182
scene/2d/light_2d.cpp Normal file
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@ -0,0 +1,182 @@
#include "light_2d.h"
#include "servers/visual_server.h"
void Light2D::set_enabled( bool p_enabled) {
VS::get_singleton()->canvas_light_set_enabled(canvas_light,p_enabled);
enabled=p_enabled;
}
bool Light2D::is_enabled() const {
return enabled;
}
void Light2D::set_texture( const Ref<Texture>& p_texture) {
texture=p_texture;
if (texture.is_valid())
VS::get_singleton()->canvas_light_set_texture(canvas_light,texture->get_rid());
else
VS::get_singleton()->canvas_light_set_texture(canvas_light,RID());
}
Ref<Texture> Light2D::get_texture() const {
return texture;
}
void Light2D::set_texture_offset( const Vector2& p_offset) {
texture_offset=p_offset;
VS::get_singleton()->canvas_light_set_texture_offset(canvas_light,texture_offset);
}
Vector2 Light2D::get_texture_offset() const {
return texture_offset;
}
void Light2D::set_color( const Color& p_color) {
color=p_color;
VS::get_singleton()->canvas_light_set_color(canvas_light,color);
}
Color Light2D::get_color() const {
return color;
}
void Light2D::set_height( float p_height) {
height=p_height;
VS::get_singleton()->canvas_light_set_height(canvas_light,height);
}
float Light2D::get_height() const {
return height;
}
void Light2D::set_z_range_min( int p_min_z) {
z_min=p_min_z;
VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max);
}
int Light2D::get_z_range_min() const {
return z_min;
}
void Light2D::set_z_range_max( int p_max_z) {
z_max=p_max_z;
VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max);
}
int Light2D::get_z_range_max() const {
return z_max;
}
void Light2D::set_item_mask( int p_mask) {
item_mask=p_mask;
VS::get_singleton()->canvas_light_set_item_mask(canvas_light,item_mask);
}
int Light2D::get_item_mask() const {
return item_mask;
}
void Light2D::set_blend_mode( LightBlendMode p_blend_mode ) {
blend_mode=p_blend_mode;
VS::get_singleton()->canvas_light_set_blend_mode(canvas_light,VS::CanvasLightBlendMode(blend_mode));
}
Light2D::LightBlendMode Light2D::get_blend_mode() const {
return blend_mode;
}
void Light2D::set_shadow_enabled( bool p_enabled) {
shadow=p_enabled;
VS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light,shadow);
}
bool Light2D::is_shadow_enabled() const {
return shadow;
}
void Light2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&Light2D::set_enabled);
ObjectTypeDB::bind_method(_MD("is_enabled"),&Light2D::is_enabled);
ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Light2D::set_texture);
ObjectTypeDB::bind_method(_MD("get_texture"),&Light2D::get_texture);
ObjectTypeDB::bind_method(_MD("set_texture_offset","texture_offset"),&Light2D::set_texture_offset);
ObjectTypeDB::bind_method(_MD("get_texture_offset"),&Light2D::get_texture_offset);
ObjectTypeDB::bind_method(_MD("set_color","color"),&Light2D::set_color);
ObjectTypeDB::bind_method(_MD("get_color"),&Light2D::get_color);
ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height);
ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height);
ObjectTypeDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min);
ObjectTypeDB::bind_method(_MD("get_z_range_min"),&Light2D::get_z_range_min);
ObjectTypeDB::bind_method(_MD("set_z_range_max","z"),&Light2D::set_z_range_max);
ObjectTypeDB::bind_method(_MD("get_z_range_max"),&Light2D::get_z_range_max);
ObjectTypeDB::bind_method(_MD("set_item_mask","item_mask"),&Light2D::set_item_mask);
ObjectTypeDB::bind_method(_MD("get_item_mask"),&Light2D::get_item_mask);
ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&Light2D::set_blend_mode);
ObjectTypeDB::bind_method(_MD("get_blend_mode"),&Light2D::get_blend_mode);
ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled);
ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled);
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture_offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"height"),_SCS("set_height"),_SCS("get_height"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"blend_mode",PROPERTY_HINT_ENUM,"Add,Sub,Mul,Dodge,Burn,Lighten,Darken,Overlay,Screen"),_SCS("set_blend_mode"),_SCS("get_blend_mode"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow_enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled"));
}
Light2D::Light2D() {
canvas_light=VisualServer::get_singleton()->canvas_light_create();
enabled=true;
shadow=false;
color=Color(1,1,1);
height=0;
z_min=-1024;
z_max=1024;
item_mask=1;
blend_mode=LIGHT_BLEND_ADD;
}
Light2D::~Light2D() {
VisualServer::get_singleton()->free(canvas_light);
}

80
scene/2d/light_2d.h Normal file
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@ -0,0 +1,80 @@
#ifndef LIGHT_2D_H
#define LIGHT_2D_H
#include "scene/2d/node_2d.h"
class Light2D : public Node2D {
OBJ_TYPE(Light2D,Node2D);
public:
enum LightBlendMode {
LIGHT_BLEND_ADD,
LIGHT_BLEND_SUB,
LIGHT_BLEND_MULTIPLY,
LIGHT_BLEND_DODGE,
LIGHT_BLEND_BURN,
LIGHT_BLEND_LIGHTEN,
LIGHT_BLEND_DARKEN,
LIGHT_BLEND_OVERLAY,
LIGHT_BLEND_SCREEN,
};
private:
RID canvas_light;
bool enabled;
bool shadow;
Color color;
float height;
int z_min;
int z_max;
int item_mask;
LightBlendMode blend_mode;
Ref<Texture> texture;
Vector2 texture_offset;
protected:
static void _bind_methods();
public:
void set_enabled( bool p_enabled);
bool is_enabled() const;
void set_texture( const Ref<Texture>& p_texture);
Ref<Texture> get_texture() const;
void set_texture_offset( const Vector2& p_offset);
Vector2 get_texture_offset() const;
void set_color( const Color& p_color);
Color get_color() const;
void set_height( float p_height);
float get_height() const;
void set_z_range_min( int p_min_z);
int get_z_range_min() const;
void set_z_range_max( int p_max_z);
int get_z_range_max() const;
void set_item_mask( int p_mask);
int get_item_mask() const;
void set_blend_mode( LightBlendMode p_blend_mode );
LightBlendMode get_blend_mode() const;
void set_shadow_enabled( bool p_enabled);
bool is_shadow_enabled() const;
Light2D();
~Light2D();
};
VARIANT_ENUM_CAST(Light2D::LightBlendMode);
#endif // LIGHT_2D_H

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@ -2267,8 +2267,10 @@ void Control::_window_sort_subwindows() {
if (!window->subwindow_order_dirty)
return;
window->modal_stack.sort_custom<CComparator>();
window->subwindows.sort_custom<CComparator>();
window->subwindow_order_dirty=false;
}

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@ -79,6 +79,7 @@
#include "scene/resources/video_stream.h"
#include "scene/2d/particles_2d.h"
#include "scene/2d/path_2d.h"
#include "scene/2d/light_2d.h"
#include "scene/2d/canvas_item.h"
#include "scene/2d/sprite.h"
@ -472,6 +473,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<VisibilityNotifier2D>();
ObjectTypeDB::register_type<VisibilityEnabler2D>();
ObjectTypeDB::register_type<Polygon2D>();
ObjectTypeDB::register_type<Light2D>();
ObjectTypeDB::register_type<YSort>();
ObjectTypeDB::set_type_enabled("CollisionShape2D",false);

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@ -567,6 +567,39 @@ public:
CANVAS_RECT_FLIP_V=8
};
struct CanvasLight {
bool enabled;
bool shadow;
Color color;
Matrix32 xform;
float height;
int z_min;
int z_max;
int item_mask;
VS::CanvasLightBlendMode blend_mode;
RID texture;
void *texture_cache; // implementation dependent
Vector2 texture_offset;
CanvasLight *next_ptr;
CanvasLight() {
enabled=true;
shadow=false;
color=Color(1,1,1);
height=0;
z_min=-1024;
z_max=1024;
item_mask=1;
blend_mode=VS::CANVAS_LIGHT_BLEND_ADD;
texture_cache=NULL;
next_ptr=NULL;
}
};
struct CanvasItem {
struct Command {

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@ -3823,60 +3823,100 @@ void VisualServerRaster::canvas_item_raise(RID p_item) {
RID VisualServerRaster::canvas_light_create() {
return RID();
Rasterizer::CanvasLight *clight = memnew( Rasterizer::CanvasLight );
return canvas_light_owner.make_rid(clight);
}
void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
}
void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->enabled=p_enabled;
}
void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32& p_transform){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->xform=p_transform;
}
void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->texture=p_texture;
}
void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->texture_offset=p_offset;
}
void VisualServerRaster::canvas_light_set_color(RID p_light, const Color& p_color){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->color=p_color;
}
void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->height=p_height;
}
void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->z_min=p_min_z;
clight->z_max=p_max_z;
}
void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->item_mask=p_mask;
}
void VisualServerRaster::canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->blend_mode=p_blend_mode;
}
void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->shadow=p_enabled;
}
void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
}
void VisualServerRaster::canvas_light_set_shadow_filter(RID p_light, int p_size){
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
}
@ -4186,6 +4226,15 @@ void VisualServerRaster::free( RID p_rid ) {
canvas_item_owner.free( p_rid );
memdelete( canvas_item );
} else if (canvas_light_owner.owns(p_rid)) {
Rasterizer::CanvasLight *canvas_light = canvas_light_owner.get(p_rid);
ERR_FAIL_COND(!canvas_light);
canvas_light_owner.free( p_rid );
memdelete( canvas_light );
} else if (scenario_owner.owns(p_rid)) {
Scenario *scenario=scenario_owner.get(p_rid);

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@ -440,6 +440,8 @@ class VisualServerRaster : public VisualServer {
};
RID_Owner<Rasterizer::CanvasLight> canvas_light_owner;
struct Viewport {

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