Merge branch 'master' of https://github.com/okamstudio/godot
This commit is contained in:
commit
335cd90441
10 changed files with 407 additions and 5 deletions
56
core/list.h
56
core/list.h
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@ -30,7 +30,7 @@
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#define GLOBALS_LIST_H
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#include "os/memory.h"
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#include "sort.h"
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/**
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* Generic Templatized Linked List Implementation.
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@ -551,7 +551,7 @@ public:
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}
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template<class C>
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void sort_custom() {
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void sort_custom_inplace() {
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if(size()<2)
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return;
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@ -603,6 +603,58 @@ public:
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_data->last=to;
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}
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template<class C>
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struct AuxiliaryComparator {
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C compare;
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_FORCE_INLINE_ bool operator()(const Element *a,const Element* b) const {
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return compare(a->value,b->value);
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}
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};
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template<class C>
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void sort_custom() {
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//this version uses auxiliary memory for speed.
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//if you don't want to use auxiliary memory, use the in_place version
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int s = size();
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if(s<2)
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return;
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Element **aux_buffer = memnew_arr(Element*,s);
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int idx=0;
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for(Element *E=front();E;E=E->next_ptr) {
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aux_buffer[idx]=E;
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idx++;
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}
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SortArray<Element*,AuxiliaryComparator<C> > sort;
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sort.sort(aux_buffer,s);
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_data->first=aux_buffer[0];
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aux_buffer[0]->prev_ptr=NULL;
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aux_buffer[0]->next_ptr=aux_buffer[1];
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_data->last=aux_buffer[s-1];
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aux_buffer[s-1]->prev_ptr=aux_buffer[s-2];
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aux_buffer[s-1]->next_ptr=NULL;
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for(int i=1;i<s-1;i++) {
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aux_buffer[i]->prev_ptr=aux_buffer[i-1];
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aux_buffer[i]->next_ptr=aux_buffer[i+1];
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}
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memdelete_arr(aux_buffer);
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}
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/**
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* copy constructor for the list
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*/
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@ -1263,8 +1263,8 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
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ADDFUNC1(VECTOR2,VECTOR2,Vector2,snapped,VECTOR2,"by",varray());
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ADDFUNC0(VECTOR2,REAL,Vector2,get_aspect,varray());
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ADDFUNC1(VECTOR2,REAL,Vector2,dot,VECTOR2,"with",varray());
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ADDFUNC1(VECTOR2,REAL,Vector2,slide,VECTOR2,"vec",varray());
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ADDFUNC1(VECTOR2,REAL,Vector2,reflect,VECTOR2,"vec",varray());
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ADDFUNC1(VECTOR2,VECTOR2,Vector2,slide,VECTOR2,"vec",varray());
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ADDFUNC1(VECTOR2,VECTOR2,Vector2,reflect,VECTOR2,"vec",varray());
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//ADDFUNC1(VECTOR2,REAL,Vector2,cross,VECTOR2,"with",varray());
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ADDFUNC0(RECT2,REAL,Rect2,get_area,varray());
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182
scene/2d/light_2d.cpp
Normal file
182
scene/2d/light_2d.cpp
Normal file
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@ -0,0 +1,182 @@
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#include "light_2d.h"
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#include "servers/visual_server.h"
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void Light2D::set_enabled( bool p_enabled) {
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VS::get_singleton()->canvas_light_set_enabled(canvas_light,p_enabled);
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enabled=p_enabled;
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}
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bool Light2D::is_enabled() const {
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return enabled;
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}
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void Light2D::set_texture( const Ref<Texture>& p_texture) {
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texture=p_texture;
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if (texture.is_valid())
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VS::get_singleton()->canvas_light_set_texture(canvas_light,texture->get_rid());
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else
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VS::get_singleton()->canvas_light_set_texture(canvas_light,RID());
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}
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Ref<Texture> Light2D::get_texture() const {
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return texture;
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}
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void Light2D::set_texture_offset( const Vector2& p_offset) {
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texture_offset=p_offset;
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VS::get_singleton()->canvas_light_set_texture_offset(canvas_light,texture_offset);
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}
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Vector2 Light2D::get_texture_offset() const {
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return texture_offset;
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}
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void Light2D::set_color( const Color& p_color) {
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color=p_color;
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VS::get_singleton()->canvas_light_set_color(canvas_light,color);
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}
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Color Light2D::get_color() const {
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return color;
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}
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void Light2D::set_height( float p_height) {
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height=p_height;
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VS::get_singleton()->canvas_light_set_height(canvas_light,height);
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}
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float Light2D::get_height() const {
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return height;
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}
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void Light2D::set_z_range_min( int p_min_z) {
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z_min=p_min_z;
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VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max);
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}
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int Light2D::get_z_range_min() const {
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return z_min;
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}
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void Light2D::set_z_range_max( int p_max_z) {
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z_max=p_max_z;
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VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max);
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}
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int Light2D::get_z_range_max() const {
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return z_max;
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}
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void Light2D::set_item_mask( int p_mask) {
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item_mask=p_mask;
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VS::get_singleton()->canvas_light_set_item_mask(canvas_light,item_mask);
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}
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int Light2D::get_item_mask() const {
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return item_mask;
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}
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void Light2D::set_blend_mode( LightBlendMode p_blend_mode ) {
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blend_mode=p_blend_mode;
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VS::get_singleton()->canvas_light_set_blend_mode(canvas_light,VS::CanvasLightBlendMode(blend_mode));
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}
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Light2D::LightBlendMode Light2D::get_blend_mode() const {
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return blend_mode;
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}
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void Light2D::set_shadow_enabled( bool p_enabled) {
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shadow=p_enabled;
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VS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light,shadow);
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}
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bool Light2D::is_shadow_enabled() const {
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return shadow;
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}
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void Light2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&Light2D::set_enabled);
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ObjectTypeDB::bind_method(_MD("is_enabled"),&Light2D::is_enabled);
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ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Light2D::set_texture);
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ObjectTypeDB::bind_method(_MD("get_texture"),&Light2D::get_texture);
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ObjectTypeDB::bind_method(_MD("set_texture_offset","texture_offset"),&Light2D::set_texture_offset);
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ObjectTypeDB::bind_method(_MD("get_texture_offset"),&Light2D::get_texture_offset);
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ObjectTypeDB::bind_method(_MD("set_color","color"),&Light2D::set_color);
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ObjectTypeDB::bind_method(_MD("get_color"),&Light2D::get_color);
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ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height);
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ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height);
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ObjectTypeDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min);
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ObjectTypeDB::bind_method(_MD("get_z_range_min"),&Light2D::get_z_range_min);
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ObjectTypeDB::bind_method(_MD("set_z_range_max","z"),&Light2D::set_z_range_max);
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ObjectTypeDB::bind_method(_MD("get_z_range_max"),&Light2D::get_z_range_max);
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ObjectTypeDB::bind_method(_MD("set_item_mask","item_mask"),&Light2D::set_item_mask);
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ObjectTypeDB::bind_method(_MD("get_item_mask"),&Light2D::get_item_mask);
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ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&Light2D::set_blend_mode);
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ObjectTypeDB::bind_method(_MD("get_blend_mode"),&Light2D::get_blend_mode);
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ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled);
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ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled);
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture_offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
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ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"height"),_SCS("set_height"),_SCS("get_height"));
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ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min"));
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ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max"));
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ADD_PROPERTY( PropertyInfo(Variant::INT,"item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask"));
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ADD_PROPERTY( PropertyInfo(Variant::INT,"blend_mode",PROPERTY_HINT_ENUM,"Add,Sub,Mul,Dodge,Burn,Lighten,Darken,Overlay,Screen"),_SCS("set_blend_mode"),_SCS("get_blend_mode"));
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow_enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled"));
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}
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Light2D::Light2D() {
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canvas_light=VisualServer::get_singleton()->canvas_light_create();
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enabled=true;
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shadow=false;
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color=Color(1,1,1);
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height=0;
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z_min=-1024;
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z_max=1024;
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item_mask=1;
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blend_mode=LIGHT_BLEND_ADD;
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}
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Light2D::~Light2D() {
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VisualServer::get_singleton()->free(canvas_light);
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}
|
80
scene/2d/light_2d.h
Normal file
80
scene/2d/light_2d.h
Normal file
|
@ -0,0 +1,80 @@
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#ifndef LIGHT_2D_H
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#define LIGHT_2D_H
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#include "scene/2d/node_2d.h"
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class Light2D : public Node2D {
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OBJ_TYPE(Light2D,Node2D);
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public:
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enum LightBlendMode {
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LIGHT_BLEND_ADD,
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LIGHT_BLEND_SUB,
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LIGHT_BLEND_MULTIPLY,
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LIGHT_BLEND_DODGE,
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LIGHT_BLEND_BURN,
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LIGHT_BLEND_LIGHTEN,
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LIGHT_BLEND_DARKEN,
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LIGHT_BLEND_OVERLAY,
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LIGHT_BLEND_SCREEN,
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};
|
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|
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private:
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RID canvas_light;
|
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bool enabled;
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bool shadow;
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Color color;
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float height;
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int z_min;
|
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int z_max;
|
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int item_mask;
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LightBlendMode blend_mode;
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Ref<Texture> texture;
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Vector2 texture_offset;
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|
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protected:
|
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|
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static void _bind_methods();
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public:
|
||||
|
||||
|
||||
void set_enabled( bool p_enabled);
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bool is_enabled() const;
|
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|
||||
void set_texture( const Ref<Texture>& p_texture);
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Ref<Texture> get_texture() const;
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|
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void set_texture_offset( const Vector2& p_offset);
|
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Vector2 get_texture_offset() const;
|
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|
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void set_color( const Color& p_color);
|
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Color get_color() const;
|
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|
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void set_height( float p_height);
|
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float get_height() const;
|
||||
|
||||
void set_z_range_min( int p_min_z);
|
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int get_z_range_min() const;
|
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|
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void set_z_range_max( int p_max_z);
|
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int get_z_range_max() const;
|
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|
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void set_item_mask( int p_mask);
|
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int get_item_mask() const;
|
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|
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void set_blend_mode( LightBlendMode p_blend_mode );
|
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LightBlendMode get_blend_mode() const;
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|
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void set_shadow_enabled( bool p_enabled);
|
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bool is_shadow_enabled() const;
|
||||
|
||||
|
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Light2D();
|
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~Light2D();
|
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};
|
||||
|
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VARIANT_ENUM_CAST(Light2D::LightBlendMode);
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|
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#endif // LIGHT_2D_H
|
|
@ -2267,8 +2267,10 @@ void Control::_window_sort_subwindows() {
|
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if (!window->subwindow_order_dirty)
|
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return;
|
||||
|
||||
|
||||
window->modal_stack.sort_custom<CComparator>();
|
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window->subwindows.sort_custom<CComparator>();
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|
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window->subwindow_order_dirty=false;
|
||||
|
||||
}
|
||||
|
|
|
@ -79,6 +79,7 @@
|
|||
#include "scene/resources/video_stream.h"
|
||||
#include "scene/2d/particles_2d.h"
|
||||
#include "scene/2d/path_2d.h"
|
||||
#include "scene/2d/light_2d.h"
|
||||
|
||||
#include "scene/2d/canvas_item.h"
|
||||
#include "scene/2d/sprite.h"
|
||||
|
@ -472,6 +473,7 @@ void register_scene_types() {
|
|||
ObjectTypeDB::register_type<VisibilityNotifier2D>();
|
||||
ObjectTypeDB::register_type<VisibilityEnabler2D>();
|
||||
ObjectTypeDB::register_type<Polygon2D>();
|
||||
ObjectTypeDB::register_type<Light2D>();
|
||||
ObjectTypeDB::register_type<YSort>();
|
||||
|
||||
ObjectTypeDB::set_type_enabled("CollisionShape2D",false);
|
||||
|
|
|
@ -567,6 +567,39 @@ public:
|
|||
CANVAS_RECT_FLIP_V=8
|
||||
};
|
||||
|
||||
|
||||
struct CanvasLight {
|
||||
|
||||
bool enabled;
|
||||
bool shadow;
|
||||
Color color;
|
||||
Matrix32 xform;
|
||||
float height;
|
||||
int z_min;
|
||||
int z_max;
|
||||
int item_mask;
|
||||
VS::CanvasLightBlendMode blend_mode;
|
||||
RID texture;
|
||||
void *texture_cache; // implementation dependent
|
||||
Vector2 texture_offset;
|
||||
|
||||
CanvasLight *next_ptr;
|
||||
|
||||
CanvasLight() {
|
||||
enabled=true;
|
||||
shadow=false;
|
||||
color=Color(1,1,1);
|
||||
height=0;
|
||||
z_min=-1024;
|
||||
z_max=1024;
|
||||
item_mask=1;
|
||||
blend_mode=VS::CANVAS_LIGHT_BLEND_ADD;
|
||||
texture_cache=NULL;
|
||||
next_ptr=NULL;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct CanvasItem {
|
||||
|
||||
struct Command {
|
||||
|
|
|
@ -3823,60 +3823,100 @@ void VisualServerRaster::canvas_item_raise(RID p_item) {
|
|||
|
||||
RID VisualServerRaster::canvas_light_create() {
|
||||
|
||||
return RID();
|
||||
Rasterizer::CanvasLight *clight = memnew( Rasterizer::CanvasLight );
|
||||
return canvas_light_owner.make_rid(clight);
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->enabled=p_enabled;
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32& p_transform){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->xform=p_transform;
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->texture=p_texture;
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->texture_offset=p_offset;
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_color(RID p_light, const Color& p_color){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->color=p_color;
|
||||
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->height=p_height;
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->z_min=p_min_z;
|
||||
clight->z_max=p_max_z;
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->item_mask=p_mask;
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->blend_mode=p_blend_mode;
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->shadow=p_enabled;
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_shadow_filter(RID p_light, int p_size){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
|
||||
}
|
||||
|
||||
|
@ -4186,6 +4226,15 @@ void VisualServerRaster::free( RID p_rid ) {
|
|||
canvas_item_owner.free( p_rid );
|
||||
|
||||
memdelete( canvas_item );
|
||||
|
||||
} else if (canvas_light_owner.owns(p_rid)) {
|
||||
|
||||
Rasterizer::CanvasLight *canvas_light = canvas_light_owner.get(p_rid);
|
||||
ERR_FAIL_COND(!canvas_light);
|
||||
|
||||
canvas_light_owner.free( p_rid );
|
||||
memdelete( canvas_light );
|
||||
|
||||
} else if (scenario_owner.owns(p_rid)) {
|
||||
|
||||
Scenario *scenario=scenario_owner.get(p_rid);
|
||||
|
|
|
@ -440,6 +440,8 @@ class VisualServerRaster : public VisualServer {
|
|||
};
|
||||
|
||||
|
||||
RID_Owner<Rasterizer::CanvasLight> canvas_light_owner;
|
||||
|
||||
|
||||
struct Viewport {
|
||||
|
||||
|
|
BIN
tools/editor/icons/icon_light_2d.png
Normal file
BIN
tools/editor/icons/icon_light_2d.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 342 B |
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Reference in a new issue