WebSocketClient can now use custom SSL certificate
Via the `trusted_ssl_certificate` property.
This commit is contained in:
parent
025cc04d9e
commit
33644d7118
4 changed files with 26 additions and 2 deletions
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@ -69,8 +69,12 @@ Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
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String proto_string = p_protocols.join(",");
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String str = "ws://";
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if (p_ssl)
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if (p_ssl) {
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str = "wss://";
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if (ssl_cert.is_valid()) {
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WARN_PRINT_ONCE("Custom SSL certificate is not supported in HTML5 platform.");
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}
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}
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str += p_host + ":" + itos(p_port) + p_path;
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_is_connecting = true;
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@ -85,6 +85,17 @@ bool WebSocketClient::is_verify_ssl_enabled() const {
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return verify_ssl;
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}
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Ref<X509Certificate> WebSocketClient::get_trusted_ssl_certificate() const {
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return ssl_cert;
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}
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void WebSocketClient::set_trusted_ssl_certificate(Ref<X509Certificate> p_cert) {
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ERR_FAIL_COND(get_connection_status() != CONNECTION_DISCONNECTED);
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ssl_cert = p_cert;
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}
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bool WebSocketClient::is_server() const {
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return false;
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@ -141,6 +152,11 @@ void WebSocketClient::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "verify_ssl", PROPERTY_HINT_NONE, "", 0), "set_verify_ssl_enabled", "is_verify_ssl_enabled");
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ClassDB::bind_method(D_METHOD("get_trusted_ssl_certificate"), &WebSocketClient::get_trusted_ssl_certificate);
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ClassDB::bind_method(D_METHOD("set_trusted_ssl_certificate"), &WebSocketClient::set_trusted_ssl_certificate);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trusted_ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", 0), "set_trusted_ssl_certificate", "get_trusted_ssl_certificate");
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ADD_SIGNAL(MethodInfo("data_received"));
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ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol")));
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ADD_SIGNAL(MethodInfo("server_close_request", PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
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@ -31,6 +31,7 @@
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#ifndef WEBSOCKET_CLIENT_H
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#define WEBSOCKET_CLIENT_H
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#include "core/crypto/crypto.h"
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#include "core/error_list.h"
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#include "websocket_multiplayer_peer.h"
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#include "websocket_peer.h"
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@ -43,6 +44,7 @@ class WebSocketClient : public WebSocketMultiplayerPeer {
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protected:
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Ref<WebSocketPeer> _peer;
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bool verify_ssl;
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Ref<X509Certificate> ssl_cert;
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static void _bind_methods();
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@ -51,6 +53,8 @@ public:
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void set_verify_ssl_enabled(bool p_verify_ssl);
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bool is_verify_ssl_enabled() const;
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Ref<X509Certificate> get_trusted_ssl_certificate() const;
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void set_trusted_ssl_certificate(Ref<X509Certificate> p_cert);
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virtual void poll() = 0;
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virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>()) = 0;
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@ -237,7 +237,7 @@ void WSLClient::poll() {
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ssl = Ref<StreamPeerSSL>(StreamPeerSSL::create());
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ERR_FAIL_COND_MSG(ssl.is_null(), "SSL is not available in this build.");
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ssl->set_blocking_handshake_enabled(false);
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if (ssl->connect_to_stream(_tcp, verify_ssl, _host) != OK) {
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if (ssl->connect_to_stream(_tcp, verify_ssl, _host, ssl_cert) != OK) {
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disconnect_from_host();
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_on_error();
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return;
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