do not compute fog when using unshaded in GLES2

This commit is contained in:
clayjohn 2019-05-23 17:17:27 -07:00
parent 9738ed567c
commit 3365595254

View file

@ -2133,8 +2133,6 @@ FRAGMENT_SHADER_CODE
#endif
// gl_FragColor = vec4(normal, 1.0);
#endif //unshaded
//apply fog
#if defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED)
@ -2189,6 +2187,8 @@ FRAGMENT_SHADER_CODE
#endif // defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED)
#endif //unshaded
#else // not RENDER_DEPTH
//depth render
#ifdef USE_RGBA_SHADOWS