Document run-time SceneTree debug property changes not working correctly

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Hugo Locurcio 2022-08-14 15:05:56 +02:00
parent 1806e414b8
commit 3396f45eef
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@ -233,9 +233,11 @@
</member> </member>
<member name="debug_collisions_hint" type="bool" setter="set_debug_collisions_hint" getter="is_debugging_collisions_hint" default="false"> <member name="debug_collisions_hint" type="bool" setter="set_debug_collisions_hint" getter="is_debugging_collisions_hint" default="false">
If [code]true[/code], collision shapes will be visible when running the game from the editor for debugging purposes. If [code]true[/code], collision shapes will be visible when running the game from the editor for debugging purposes.
[b]Note:[/b] This property is not designed to be changed at run-time. Changing the value of [member debug_collisions_hint] while the project is running will not have the desired effect.
</member> </member>
<member name="debug_navigation_hint" type="bool" setter="set_debug_navigation_hint" getter="is_debugging_navigation_hint" default="false"> <member name="debug_navigation_hint" type="bool" setter="set_debug_navigation_hint" getter="is_debugging_navigation_hint" default="false">
If [code]true[/code], navigation polygons will be visible when running the game from the editor for debugging purposes. If [code]true[/code], navigation polygons will be visible when running the game from the editor for debugging purposes.
[b]Note:[/b] This property is not designed to be changed at run-time. Changing the value of [member debug_navigation_hint] while the project is running will not have the desired effect.
</member> </member>
<member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root"> <member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root">
The root of the edited scene. The root of the edited scene.