Fix SpatialSound2DServer error when camera distance is 0

SpatialSound2DServer now correctly uses a minimum distance of 0.1
when calculating pitch_scale for spatial sounds.
This commit is contained in:
Fabio Alessandrelli 2017-05-05 18:39:25 +02:00
parent 2665460390
commit 33cb061fe3

View file

@ -832,10 +832,7 @@ void SpatialSound2DServerSW::update(float p_delta) {
float total_distance = 0;
for (Set<RID>::Element *L = space->listeners.front(); L; L = L->next()) {
Listener *listener = listener_owner.get(L->get());
float d = listener->transform.get_origin().distance_to(source->transform.get_origin());
if (d == 0)
d = 0.1;
total_distance += d;
total_distance += MAX(0.1, listener->transform.get_origin().distance_to(source->transform.get_origin()));
}
//compute spatialization variables, weighted according to distance
@ -852,7 +849,7 @@ void SpatialSound2DServerSW::update(float p_delta) {
Vector2 rel_vector = -listener->transform.xform_inv(source->transform.get_origin());
//Vector2 source_rel_vector = source->transform.xform_inv(listener->transform.get_origin()).normalized();
float distance = rel_vector.length();
float weight = distance / total_distance;
float weight = MAX(0.1, distance) / total_distance;
float pscale = 1.0;
float distance_scale = listener->params[LISTENER_PARAM_ATTENUATION_SCALE] * room->params[ROOM_PARAM_ATTENUATION_SCALE];