Document new KinematicCollision2D class
This commit is contained in:
parent
d3c1f2a7f6
commit
33da7b4913
2 changed files with 16 additions and 1 deletions
|
@ -63,6 +63,7 @@
|
|||
<argument index="0" name="rel_vec" type="Vector2">
|
||||
</argument>
|
||||
<description>
|
||||
Moves the body along the given vector. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the colliding body.
|
||||
</description>
|
||||
</method>
|
||||
<method name="move_and_slide">
|
||||
|
@ -97,7 +98,7 @@
|
|||
<argument index="1" name="rel_vec" type="Vector2">
|
||||
</argument>
|
||||
<description>
|
||||
Return true if there would be a collision if the body moved from the given point in the given direction.
|
||||
Returns true if there would be a collision if the body moved from the given point in the given direction.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="KinematicCollision2D" inherits="Reference" category="Core" version="3.0.alpha.custom_build">
|
||||
<brief_description>
|
||||
Collision data for KinematicBody2D collisions.
|
||||
</brief_description>
|
||||
<description>
|
||||
Contains collision data for KinematicBody2D collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
|
||||
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
@ -78,26 +81,37 @@
|
|||
</methods>
|
||||
<members>
|
||||
<member name="collider" type="Object" setter="" getter="get_collider">
|
||||
The colliding body.
|
||||
</member>
|
||||
<member name="collider_id" type="int" setter="" getter="get_collider_id">
|
||||
The colliding body's unique [RID].
|
||||
</member>
|
||||
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
|
||||
The colliding body's metadata. See [Object].
|
||||
</member>
|
||||
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
|
||||
The colliding body's shape.
|
||||
</member>
|
||||
<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index">
|
||||
The colliding shape's index. See [CollisionObject2D].
|
||||
</member>
|
||||
<member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity">
|
||||
The colliding object's velocity.
|
||||
</member>
|
||||
<member name="local_shape" type="Object" setter="" getter="get_local_shape">
|
||||
The moving object's colliding shape.
|
||||
</member>
|
||||
<member name="normal" type="Vector2" setter="" getter="get_normal">
|
||||
The colliding body's shape's normal at the point of collision.
|
||||
</member>
|
||||
<member name="position" type="Vector2" setter="" getter="get_position">
|
||||
The point of collision.
|
||||
</member>
|
||||
<member name="remainder" type="Vector2" setter="" getter="get_remainder">
|
||||
The moving object's remaining movement vector.
|
||||
</member>
|
||||
<member name="travel" type="Vector2" setter="" getter="get_travel">
|
||||
The distance the moving object traveled before collision.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
|
Loading…
Reference in a new issue