Merge pull request #68582 from bruvzg/inv_gd3_bmp_font

Add a special case for importing bitmap fonts designed for Godot 3.
This commit is contained in:
Rémi Verschelde 2022-11-14 11:12:17 +01:00
commit 33e65f2754
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@ -1788,7 +1788,10 @@ Error FontFile::load_bitmap_font(const String &p_path) {
ERR_FAIL_V_MSG(ERR_CANT_CREATE, RTR("Unsupported BMFont texture format."));
}
} else {
if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline
if ((ch[3] == 0) && (ch[0] == 4) && (ch[1] == 4) && (ch[2] == 4) && img->get_format() == Image::FORMAT_RGBA8) { // might be RGBA8 color, no outline (color part of the image should be sold white, but some apps designed for Godot 3 generate color fonts with this config)
outline = 0;
set_texture_image(0, Vector2i(base_size, 0), page, img);
} else if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline
outline = 0;
ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format."));
set_texture_image(0, Vector2i(base_size, 0), page, img);