Fix WebXRInterface code sample in the class reference
This also fixes the code sample's indentation to look correct in the editor help.
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Since WebXR is based on Javascript, it makes extensive use of callbacks, which means that [WebXRInterface] is forced to use signals, where other AR/VR interfaces would instead use functions that return a result immediately. This makes [WebXRInterface] quite a bit more complicated to intialize than other AR/VR interfaces.
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Here's the minimum code required to start an immersive VR session:
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[codeblock]
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extends Node3D
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var webxr_interface
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var vr_supported = false
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