diff --git a/tests/scene/test_gradient_texture.h b/tests/scene/test_gradient_texture.h new file mode 100644 index 00000000000..16a92fbe4a2 --- /dev/null +++ b/tests/scene/test_gradient_texture.h @@ -0,0 +1,87 @@ +/**************************************************************************/ +/* test_gradient_texture.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef TEST_GRADIENT_TEXTURE_H +#define TEST_GRADIENT_TEXTURE_H + +#include "scene/resources/gradient_texture.h" + +#include "tests/test_macros.h" + +namespace TestGradientTexture { + +// [SceneTree] in a test case name enables initializing a mock render server, +// which ImageTexture is dependent on. +TEST_CASE("[SceneTree][GradientTexture1D] Create GradientTexture1D") { + Ref gradient_texture = memnew(GradientTexture1D); + + Ref test_gradient = memnew(Gradient); + gradient_texture->set_gradient(test_gradient); + CHECK(gradient_texture->get_gradient() == test_gradient); + + gradient_texture->set_width(83); + CHECK(gradient_texture->get_width() == 83); + + gradient_texture->set_use_hdr(true); + CHECK(gradient_texture->is_using_hdr()); +} + +TEST_CASE("[SceneTree][GradientTexture2D] Create GradientTexture2D") { + Ref gradient_texture = memnew(GradientTexture2D); + + Ref test_gradient = memnew(Gradient); + gradient_texture->set_gradient(test_gradient); + CHECK(gradient_texture->get_gradient() == test_gradient); + + gradient_texture->set_width(82); + CHECK(gradient_texture->get_width() == 82); + + gradient_texture->set_height(81); + CHECK(gradient_texture->get_height() == 81); + + gradient_texture->set_use_hdr(true); + CHECK(gradient_texture->is_using_hdr()); + + gradient_texture->set_fill(GradientTexture2D::Fill::FILL_SQUARE); + CHECK(gradient_texture->get_fill() == GradientTexture2D::Fill::FILL_SQUARE); + + gradient_texture->set_fill_from(Vector2(0.2, 0.25)); + CHECK(gradient_texture->get_fill_from() == Vector2(0.2, 0.25)); + + gradient_texture->set_fill_to(Vector2(0.35, 0.5)); + CHECK(gradient_texture->get_fill_to() == Vector2(0.35, 0.5)); + + gradient_texture->set_repeat(GradientTexture2D::Repeat::REPEAT); + CHECK(gradient_texture->get_repeat() == GradientTexture2D::Repeat::REPEAT); +} + +} //namespace TestGradientTexture + +#endif // TEST_GRADIENT_TEXTURE_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index bb6837c965d..e8efecf2c06 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -111,6 +111,7 @@ #include "tests/scene/test_curve_2d.h" #include "tests/scene/test_curve_3d.h" #include "tests/scene/test_gradient.h" +#include "tests/scene/test_gradient_texture.h" #include "tests/scene/test_image_texture.h" #include "tests/scene/test_node.h" #include "tests/scene/test_node_2d.h"