Fix Shader Preprocessor line numbering when disabled

This commit is contained in:
bitsawer 2023-04-26 16:48:23 +03:00
parent 8f7b09916d
commit 34896d8e89
2 changed files with 8 additions and 12 deletions

View file

@ -54,9 +54,9 @@ int ShaderPreprocessor::Tokenizer::get_index() const {
return index;
}
void ShaderPreprocessor::Tokenizer::get_and_clear_generated(Vector<ShaderPreprocessor::Token> *r_out) {
for (int i = 0; i < generated.size(); i++) {
r_out->push_back(generated[i]);
void ShaderPreprocessor::Tokenizer::get_and_clear_generated(LocalVector<char32_t> *r_out) {
for (uint32_t i = 0; i < generated.size(); i++) {
r_out->push_back(generated[i].text);
}
generated.clear();
}
@ -1206,18 +1206,14 @@ Error ShaderPreprocessor::preprocess(State *p_state, const String &p_code, Strin
break;
}
// Add autogenerated tokens if there are any.
p_tokenizer.get_and_clear_generated(&output);
if (state->disabled) {
// Preprocessor was disabled.
// Read the rest of the file into the output.
output.push_back(t.text);
continue;
} else {
// Add autogenerated tokens.
Vector<Token> generated;
p_tokenizer.get_and_clear_generated(&generated);
for (int i = 0; i < generated.size(); i++) {
output.push_back(generated[i].text);
}
}
if (t.text == '#') {

View file

@ -83,7 +83,7 @@ private:
int line;
int index;
int size;
Vector<Token> generated;
LocalVector<Token> generated;
private:
void add_generated(const Token &p_t);
@ -95,7 +95,7 @@ private:
char32_t peek();
int consume_line_continuations(int p_offset);
void get_and_clear_generated(Vector<Token> *r_out);
void get_and_clear_generated(LocalVector<char32_t> *r_out);
void backtrack(char32_t p_what);
LocalVector<Token> advance(char32_t p_what);
void skip_whitespace();