Improve the font oversampling warning messages to be more descriptive
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1 changed files with 2 additions and 2 deletions
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@ -1150,7 +1150,7 @@ void SceneTree::_update_root_rect() {
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float video_mode_aspect = video_mode.aspect();
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if (use_font_oversampling && stretch_aspect == STRETCH_ASPECT_IGNORE) {
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WARN_PRINT("Font oversampling only works with the resize modes 'Keep Width', 'Keep Height', and 'Expand'.");
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WARN_PRINT("Font oversampling only works with the stretch modes \"Keep Width\", \"Keep Height\" and \"Expand\", not \"Ignore\". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings.");
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}
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if (stretch_aspect == STRETCH_ASPECT_IGNORE || Math::is_equal_approx(viewport_aspect, video_mode_aspect)) {
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@ -1233,7 +1233,7 @@ void SceneTree::_update_root_rect() {
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root->update_canvas_items(); //force them to update just in case
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if (use_font_oversampling) {
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WARN_PRINT("Font oversampling does not work in 'Viewport' stretch mode, only '2D'.");
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WARN_PRINT("Font oversampling does not work in \"Viewport\" stretch mode, only \"2D\". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings.");
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}
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} break;
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