Merge pull request #60894 from derammo/derammo_opengl3_windows
This commit is contained in:
commit
349aa9c884
13 changed files with 230 additions and 86 deletions
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@ -210,6 +210,9 @@ RasterizerGLES3::RasterizerGLES3() {
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#ifdef GLAD_ENABLED
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if (!gladLoadGL()) {
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ERR_PRINT("Error initializing GLAD");
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// FIXME this is an early return from a constructor. Any other code using this instance will crash or the finalizer will crash, because none of
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// the members of this instance are initialized, so this just makes debugging harder. It should either crash here intentionally,
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// or we need to actually test for this situation before constructing this.
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return;
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}
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#endif
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@ -285,6 +288,9 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
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// TODO: do we need a keep 3d linear option?
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// Make sure we are drawing to the right context.
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DisplayServer::get_singleton()->gl_window_make_current(p_screen);
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if (rt->external.fbo != 0) {
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glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->external.fbo);
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} else {
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@ -292,6 +298,7 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
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}
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
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// Flip content upside down to correct for coordinates.
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glBlitFramebuffer(0, 0, rt->size.x, rt->size.y, 0, p_screen_rect.size.y, p_screen_rect.size.x, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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}
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@ -44,7 +44,7 @@ Config::Config() {
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singleton = this;
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{
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int max_extensions = 0;
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GLint max_extensions = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &max_extensions);
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for (int i = 0; i < max_extensions; i++) {
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const GLubyte *s = glGetStringi(GL_EXTENSIONS, i);
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@ -2542,7 +2542,7 @@ RS::ShaderNativeSourceCode MaterialStorage::shader_get_native_source_code(RID p_
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/* MATERIAL API */
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void MaterialStorage::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
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void MaterialStorage::_material_queue_update(GLES3::Material *material, bool p_uniform, bool p_texture) {
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material->uniform_dirty = material->uniform_dirty || p_uniform;
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material->texture_dirty = material->texture_dirty || p_texture;
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@ -641,6 +641,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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bool found_project = false;
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#endif
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String default_renderer = "";
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String renderer_hints = "";
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packed_data = PackedData::get_singleton();
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if (!packed_data) {
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packed_data = memnew(PackedData);
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@ -1306,14 +1309,33 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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// possibly be worth changing the default from vulkan to something lower spec,
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// for the project manager, depending on how smooth the fallback is.
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GLOBAL_DEF_RST("rendering/driver/driver_name", "vulkan");
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// this list is hard coded, which makes it more difficult to add new backends.
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// can potentially be changed to more of a plugin system at a later date.
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// Start with Vulkan, which will be the default if enabled.
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#ifdef VULKAN_ENABLED
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renderer_hints = "vulkan";
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#endif
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// And OpenGL3 next, or first if Vulkan is disabled.
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#ifdef GLES3_ENABLED
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if (!renderer_hints.is_empty()) {
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renderer_hints += ",";
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}
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renderer_hints += "opengl3";
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#endif
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if (renderer_hints.is_empty()) {
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ERR_PRINT("No rendering driver available.");
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}
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default_renderer = renderer_hints.get_slice(",", 0);
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GLOBAL_DEF_RST("rendering/driver/driver_name", default_renderer);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/driver/driver_name",
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PropertyInfo(Variant::STRING,
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"rendering/driver/driver_name",
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PROPERTY_HINT_ENUM, "vulkan,opengl3"));
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PROPERTY_HINT_ENUM, renderer_hints));
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// if not set on the command line
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if (rendering_driver.is_empty()) {
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@ -269,10 +269,12 @@ def configure_msvc(env, manual_msvc_config):
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"dwmapi",
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]
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if env["vulkan"]:
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env.AppendUnique(CPPDEFINES=["VULKAN_ENABLED"])
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if not env["use_volk"]:
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LIBS += ["vulkan"]
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if env["opengl3"]:
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env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
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LIBS += ["opengl32"]
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@ -607,8 +607,11 @@ void DisplayServerWindows::show_window(WindowID p_id) {
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_update_window_style(p_id);
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}
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ShowWindow(wd.hWnd, (wd.no_focus || wd.is_popup) ? SW_SHOWNOACTIVATE : SW_SHOW); // Show the window.
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if (!wd.no_focus && !wd.is_popup) {
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if (wd.no_focus || wd.is_popup) {
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// https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-showwindow
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ShowWindow(wd.hWnd, SW_SHOWNA);
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} else {
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ShowWindow(wd.hWnd, SW_SHOW);
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SetForegroundWindow(wd.hWnd); // Slightly higher priority.
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SetFocus(wd.hWnd); // Set keyboard focus.
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}
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@ -1798,7 +1801,9 @@ void DisplayServerWindows::make_rendering_thread() {
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void DisplayServerWindows::swap_buffers() {
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#if defined(GLES3_ENABLED)
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if (gl_manager) {
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gl_manager->swap_buffers();
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}
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#endif
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}
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@ -1952,14 +1957,18 @@ void DisplayServerWindows::set_icon(const Ref<Image> &p_icon) {
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void DisplayServerWindows::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
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_THREAD_SAFE_METHOD_
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#if defined(VULKAN_ENABLED)
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if (context_vulkan) {
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context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
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}
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#endif
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}
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DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_window) const {
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_THREAD_SAFE_METHOD_
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#if defined(VULKAN_ENABLED)
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if (context_vulkan) {
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return context_vulkan->get_vsync_mode(p_window);
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}
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#endif
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return DisplayServer::VSYNC_ENABLED;
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}
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@ -2193,8 +2202,39 @@ LRESULT DisplayServerWindows::MouseProc(int code, WPARAM wParam, LPARAM lParam)
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return ::CallNextHookEx(mouse_monitor, code, wParam, lParam);
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}
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// Our default window procedure to handle processing of window-related system messages/events.
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// Also known as DefProc or DefWindowProc.
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// Handle a single window message received while CreateWindowEx is still on the stack and our data
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// structures are not fully initialized.
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LRESULT DisplayServerWindows::_handle_early_window_message(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
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switch (uMsg) {
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case WM_GETMINMAXINFO: {
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// We receive this during CreateWindowEx and we haven't initialized the window
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// struct, so let Windows figure out the maximized size.
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// Silently forward to user/default.
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} break;
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case WM_NCCREATE: {
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// We tunnel an unowned pointer to our window context (WindowData) through the
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// first possible message (WM_NCCREATE) to fix up our window context collection.
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CREATESTRUCTW *pCreate = (CREATESTRUCTW *)lParam;
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WindowData *pWindowData = reinterpret_cast<WindowData *>(pCreate->lpCreateParams);
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// Fix this up so we can recognize the remaining messages.
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pWindowData->hWnd = hWnd;
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} break;
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default: {
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// Additional messages during window creation should happen after we fixed
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// up the data structures on WM_NCCREATE, but this might change in the future,
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// so report an error here and then we can implement them.
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ERR_PRINT_ONCE(vformat("Unexpected window message 0x%x received for window we cannot recognize in our collection; sequence error.", uMsg));
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} break;
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}
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if (user_proc) {
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return CallWindowProcW(user_proc, hWnd, uMsg, wParam, lParam);
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}
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return DefWindowProcW(hWnd, uMsg, wParam, lParam);
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}
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// The window procedure for our window class "Engine", used to handle processing of window-related system messages/events.
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// See: https://docs.microsoft.com/en-us/windows/win32/winmsg/window-procedures
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LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
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if (drop_events) {
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@ -2208,7 +2248,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
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WindowID window_id = INVALID_WINDOW_ID;
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bool window_created = false;
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// Check whether window exists.
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// Check whether window exists
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// FIXME this is O(n), where n is the set of currently open windows and subwindows
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// we should have a secondary map from HWND to WindowID or even WindowData* alias, if we want to eliminate all the map lookups below
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for (const KeyValue<WindowID, WindowData> &E : windows) {
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if (E.value.hWnd == hWnd) {
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window_id = E.key;
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@ -2217,10 +2259,12 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
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}
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}
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// Window doesn't exist or creation in progress, don't handle messages yet.
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// WARNING: we get called with events before the window is registered in our collection
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// specifically, even the call to CreateWindowEx already calls here while still on the stack,
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// so there is no way to store the window handle in our collection before we get here
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if (!window_created) {
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window_id = window_id_counter;
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ERR_FAIL_COND_V(!windows.has(window_id), 0);
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// don't let code below operate on incompletely initialized window objects or missing window_id
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return _handle_early_window_message(hWnd, uMsg, wParam, lParam);
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}
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// Process window messages.
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@ -3388,11 +3432,17 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
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WindowRect.top,
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WindowRect.right - WindowRect.left,
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WindowRect.bottom - WindowRect.top,
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nullptr, nullptr, hInstance, nullptr);
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nullptr,
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nullptr,
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hInstance,
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// tunnel the WindowData we need to handle creation message
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// lifetime is ensured because we are still on the stack when this is
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// processed in the window proc
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reinterpret_cast<void *>(&wd));
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if (!wd.hWnd) {
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MessageBoxW(nullptr, L"Window Creation Error.", L"ERROR", MB_OK | MB_ICONEXCLAMATION);
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windows.erase(id);
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return INVALID_WINDOW_ID;
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ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create Windows OS window.");
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}
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if (p_mode != WINDOW_MODE_FULLSCREEN && p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
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wd.pre_fs_valid = true;
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@ -3412,7 +3462,14 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
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#ifdef GLES3_ENABLED
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if (gl_manager) {
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Error err = gl_manager->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top);
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ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Failed to create an OpenGL window.");
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// shut down OpenGL, to mirror behavior of Vulkan code
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if (err != OK) {
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memdelete(gl_manager);
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gl_manager = nullptr;
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windows.erase(id);
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ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create an OpenGL window.");
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}
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}
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#endif
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@ -3457,6 +3514,8 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
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ImmReleaseContext(wd.hWnd, wd.im_himc);
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wd.im_position = Vector2();
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// FIXME this is wrong in cases where the window coordinates were changed due to full screen mode; use WindowRect
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wd.last_pos = p_rect.position;
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wd.width = p_rect.size.width;
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wd.height = p_rect.size.height;
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@ -3747,6 +3806,7 @@ DisplayServerWindows::~DisplayServerWindows() {
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#ifdef GLES3_ENABLED
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// destroy windows .. NYI?
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// FIXME wglDeleteContext is never called
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#endif
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if (windows.has(MAIN_WINDOW_ID)) {
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@ -448,6 +448,8 @@ class DisplayServerWindows : public DisplayServer {
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static void _dispatch_input_events(const Ref<InputEvent> &p_event);
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void _dispatch_input_event(const Ref<InputEvent> &p_event);
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LRESULT _handle_early_window_message(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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public:
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LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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LRESULT MouseProc(int code, WPARAM wParam, LPARAM lParam);
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@ -54,6 +54,18 @@
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typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
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static String format_error_message(DWORD id) {
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LPWSTR messageBuffer = nullptr;
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size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr);
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String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size);
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LocalFree(messageBuffer);
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return msg;
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}
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int GLManager_Windows::_find_or_create_display(GLWindow &win) {
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// find display NYI, only 1 supported so far
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if (_displays.size()) {
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@ -79,7 +91,7 @@ int GLManager_Windows::_find_or_create_display(GLWindow &win) {
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return new_display_id;
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}
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Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
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static Error _configure_pixel_format(HDC hDC) {
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static PIXELFORMATDESCRIPTOR pfd = {
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sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
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1,
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@ -101,9 +113,6 @@ Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
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0, 0, 0 // Layer Masks Ignored
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};
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// alias
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HDC hDC = win.hDC;
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int pixel_format = ChoosePixelFormat(hDC, &pfd);
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if (!pixel_format) // Did Windows Find A Matching Pixel Format?
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{
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@ -116,13 +125,24 @@ Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
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return ERR_CANT_CREATE; // Return FALSE
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}
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gl_display.hRC = wglCreateContext(hDC);
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return OK;
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}
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Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
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Error err = _configure_pixel_format(win.hDC);
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if (err != OK) {
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return err;
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}
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gl_display.hRC = wglCreateContext(win.hDC);
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if (!gl_display.hRC) // Are We Able To Get A Rendering Context?
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{
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return ERR_CANT_CREATE; // Return FALSE
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}
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wglMakeCurrent(hDC, gl_display.hRC);
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if (!wglMakeCurrent(win.hDC, gl_display.hRC)) {
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ERR_PRINT("Could not attach OpenGL context to newly created window: " + format_error_message(GetLastError()));
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}
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int attribs[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
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@ -143,57 +163,61 @@ Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
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return ERR_CANT_CREATE;
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}
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HGLRC new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs);
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HGLRC new_hRC = wglCreateContextAttribsARB(win.hDC, 0, attribs);
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if (!new_hRC) {
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wglDeleteContext(gl_display.hRC);
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gl_display.hRC = 0;
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return ERR_CANT_CREATE; // Return false
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return ERR_CANT_CREATE;
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}
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wglMakeCurrent(hDC, nullptr);
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if (!wglMakeCurrent(win.hDC, nullptr)) {
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ERR_PRINT("Could not detach OpenGL context from newly created window: " + format_error_message(GetLastError()));
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}
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wglDeleteContext(gl_display.hRC);
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gl_display.hRC = new_hRC;
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if (!wglMakeCurrent(hDC, gl_display.hRC)) // Try To Activate The Rendering Context
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if (!wglMakeCurrent(win.hDC, gl_display.hRC)) // Try To Activate The Rendering Context
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{
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ERR_PRINT("Could not attach OpenGL context to newly created window with replaced OpenGL context: " + format_error_message(GetLastError()));
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wglDeleteContext(gl_display.hRC);
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gl_display.hRC = 0;
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return ERR_CANT_CREATE; // Return FALSE
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return ERR_CANT_CREATE;
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}
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return OK;
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}
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Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) {
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HDC hdc = GetDC(p_hwnd);
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if (!hdc) {
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return ERR_CANT_CREATE; // Return FALSE
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HDC hDC = GetDC(p_hwnd);
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if (!hDC) {
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return ERR_CANT_CREATE;
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}
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// make sure vector is big enough...
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// we can mirror the external vector, it is simpler
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// to keep the IDs identical for fast lookup
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if (p_window_id >= (int)_windows.size()) {
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_windows.resize(p_window_id + 1);
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// configure the HDC to use a compatible pixel format
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Error result = _configure_pixel_format(hDC);
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if (result != OK) {
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return result;
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}
|
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|
||||
GLWindow &win = _windows[p_window_id];
|
||||
win.in_use = true;
|
||||
win.window_id = p_window_id;
|
||||
GLWindow win;
|
||||
win.width = p_width;
|
||||
win.height = p_height;
|
||||
win.hwnd = p_hwnd;
|
||||
win.hDC = hdc;
|
||||
win.hDC = hDC;
|
||||
|
||||
win.gldisplay_id = _find_or_create_display(win);
|
||||
|
||||
if (win.gldisplay_id == -1) {
|
||||
// release DC?
|
||||
_windows.remove_at(_windows.size() - 1);
|
||||
return FAILED;
|
||||
}
|
||||
|
||||
// WARNING: p_window_id is an eternally growing integer since popup windows keep coming and going
|
||||
// and each of them has a higher id than the previous, so it must be used in a map not a vector
|
||||
_windows[p_window_id] = win;
|
||||
|
||||
// make current
|
||||
window_make_current(_windows.size() - 1);
|
||||
window_make_current(p_window_id);
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
@ -217,11 +241,10 @@ int GLManager_Windows::window_get_height(DisplayServer::WindowID p_window_id) {
|
|||
|
||||
void GLManager_Windows::window_destroy(DisplayServer::WindowID p_window_id) {
|
||||
GLWindow &win = get_window(p_window_id);
|
||||
win.in_use = false;
|
||||
|
||||
if (_current_window == &win) {
|
||||
_current_window = nullptr;
|
||||
}
|
||||
_windows.erase(p_window_id);
|
||||
}
|
||||
|
||||
void GLManager_Windows::release_current() {
|
||||
|
@ -229,7 +252,9 @@ void GLManager_Windows::release_current() {
|
|||
return;
|
||||
}
|
||||
|
||||
wglMakeCurrent(_current_window->hDC, nullptr);
|
||||
if (!wglMakeCurrent(_current_window->hDC, nullptr)) {
|
||||
ERR_PRINT("Could not detach OpenGL context from window marked current: " + format_error_message(GetLastError()));
|
||||
}
|
||||
}
|
||||
|
||||
void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id) {
|
||||
|
@ -237,10 +262,8 @@ void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id)
|
|||
return;
|
||||
}
|
||||
|
||||
// crash if our data structures are out of sync, i.e. not found
|
||||
GLWindow &win = _windows[p_window_id];
|
||||
if (!win.in_use) {
|
||||
return;
|
||||
}
|
||||
|
||||
// noop
|
||||
if (&win == _current_window) {
|
||||
|
@ -248,7 +271,9 @@ void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id)
|
|||
}
|
||||
|
||||
const GLDisplay &disp = get_display(win.gldisplay_id);
|
||||
wglMakeCurrent(win.hDC, disp.hRC);
|
||||
if (!wglMakeCurrent(win.hDC, disp.hRC)) {
|
||||
ERR_PRINT("Could not switch OpenGL context to other window: " + format_error_message(GetLastError()));
|
||||
}
|
||||
|
||||
_internal_set_current_window(&win);
|
||||
}
|
||||
|
@ -257,34 +282,19 @@ void GLManager_Windows::make_current() {
|
|||
if (!_current_window) {
|
||||
return;
|
||||
}
|
||||
if (!_current_window->in_use) {
|
||||
WARN_PRINT("current window not in use!");
|
||||
return;
|
||||
}
|
||||
const GLDisplay &disp = get_current_display();
|
||||
wglMakeCurrent(_current_window->hDC, disp.hRC);
|
||||
if (!wglMakeCurrent(_current_window->hDC, disp.hRC)) {
|
||||
ERR_PRINT("Could not switch OpenGL context to window marked current: " + format_error_message(GetLastError()));
|
||||
}
|
||||
}
|
||||
|
||||
void GLManager_Windows::swap_buffers() {
|
||||
// NO NEED TO CALL SWAP BUFFERS for each window...
|
||||
// see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml
|
||||
|
||||
if (!_current_window) {
|
||||
return;
|
||||
// on other platforms, OpenGL swaps buffers for all windows (on all displays, really?)
|
||||
// Windows swaps buffers on a per-window basis
|
||||
// REVISIT: this could be structurally bad, should we have "dirty" flags then?
|
||||
for (KeyValue<DisplayServer::WindowID, GLWindow> &entry : _windows) {
|
||||
SwapBuffers(entry.value.hDC);
|
||||
}
|
||||
if (!_current_window->in_use) {
|
||||
WARN_PRINT("current window not in use!");
|
||||
return;
|
||||
}
|
||||
|
||||
// print_line("\tswap_buffers");
|
||||
|
||||
// only for debugging without drawing anything
|
||||
// glClearColor(Math::randf(), 0, 1, 1);
|
||||
//glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// const GLDisplay &disp = get_current_display();
|
||||
SwapBuffers(_current_window->hDC);
|
||||
}
|
||||
|
||||
Error GLManager_Windows::initialize() {
|
||||
|
|
|
@ -52,10 +52,6 @@ public:
|
|||
private:
|
||||
// any data specific to the window
|
||||
struct GLWindow {
|
||||
bool in_use = false;
|
||||
|
||||
// the external ID .. should match the GL window number .. unused I think
|
||||
DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID;
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
|
||||
|
@ -71,7 +67,7 @@ private:
|
|||
HGLRC hRC;
|
||||
};
|
||||
|
||||
LocalVector<GLWindow> _windows;
|
||||
Map<DisplayServer::WindowID, GLWindow> _windows;
|
||||
LocalVector<GLDisplay> _displays;
|
||||
|
||||
GLWindow *_current_window = nullptr;
|
||||
|
|
|
@ -129,9 +129,34 @@ void OS_Windows::initialize_debugging() {
|
|||
SetConsoleCtrlHandler(HandlerRoutine, TRUE);
|
||||
}
|
||||
|
||||
#ifdef WINDOWS_DEBUG_OUTPUT_ENABLED
|
||||
static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type) {
|
||||
String err_str;
|
||||
if (p_errorexp && p_errorexp[0]) {
|
||||
err_str = String::utf8(p_errorexp);
|
||||
} else {
|
||||
err_str = String::utf8(p_file) + ":" + itos(p_line) + " - " + String::utf8(p_error);
|
||||
}
|
||||
|
||||
if (p_editor_notify) {
|
||||
err_str += " (User)\n";
|
||||
} else {
|
||||
err_str += "\n";
|
||||
}
|
||||
|
||||
OutputDebugStringW((LPCWSTR)err_str.utf16().ptr());
|
||||
}
|
||||
#endif
|
||||
|
||||
void OS_Windows::initialize() {
|
||||
crash_handler.initialize();
|
||||
|
||||
#ifdef WINDOWS_DEBUG_OUTPUT_ENABLED
|
||||
error_handlers.errfunc = _error_handler;
|
||||
error_handlers.userdata = this;
|
||||
add_error_handler(&error_handlers);
|
||||
#endif
|
||||
|
||||
#ifndef WINDOWS_SUBSYSTEM_CONSOLE
|
||||
RedirectIOToConsole();
|
||||
#endif
|
||||
|
@ -194,6 +219,10 @@ void OS_Windows::finalize_core() {
|
|||
|
||||
memdelete(process_map);
|
||||
NetSocketPosix::cleanup();
|
||||
|
||||
#ifdef WINDOWS_DEBUG_OUTPUT_ENABLED
|
||||
remove_error_handler(&error_handlers);
|
||||
#endif
|
||||
}
|
||||
|
||||
Error OS_Windows::get_entropy(uint8_t *r_buffer, int p_bytes) {
|
||||
|
|
|
@ -57,6 +57,11 @@
|
|||
#include <windows.h>
|
||||
#include <windowsx.h>
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
// forward error messages to OutputDebugString
|
||||
#define WINDOWS_DEBUG_OUTPUT_ENABLED
|
||||
#endif
|
||||
|
||||
class JoypadWindows;
|
||||
class OS_Windows : public OS {
|
||||
#ifdef STDOUT_FILE
|
||||
|
@ -81,6 +86,10 @@ class OS_Windows : public OS {
|
|||
|
||||
CrashHandler crash_handler;
|
||||
|
||||
#ifdef WINDOWS_DEBUG_OUTPUT_ENABLED
|
||||
ErrorHandlerList error_handlers;
|
||||
#endif
|
||||
|
||||
bool force_quit;
|
||||
HWND main_window;
|
||||
|
||||
|
|
|
@ -28,6 +28,8 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#if defined(WINDOWS_ENABLED) && defined(VULKAN_ENABLED)
|
||||
|
||||
#include "vulkan_context_win.h"
|
||||
#ifdef USE_VOLK
|
||||
#include <volk.h>
|
||||
|
@ -57,3 +59,5 @@ VulkanContextWindows::VulkanContextWindows() {
|
|||
|
||||
VulkanContextWindows::~VulkanContextWindows() {
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -609,13 +609,16 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
|
|||
if (p_base.is_valid()) {
|
||||
instance->base_type = RSG::storage->get_base_type(p_base);
|
||||
|
||||
// fix up a specific malfunctioning case before the switch, so it can be handled
|
||||
if (instance->base_type == RS::INSTANCE_NONE && RendererSceneOcclusionCull::get_singleton()->is_occluder(p_base)) {
|
||||
instance->base_type = RS::INSTANCE_OCCLUDER;
|
||||
}
|
||||
|
||||
ERR_FAIL_COND(instance->base_type == RS::INSTANCE_NONE);
|
||||
|
||||
switch (instance->base_type) {
|
||||
case RS::INSTANCE_NONE: {
|
||||
ERR_PRINT_ONCE("unimplemented base type encountered in renderer scene cull");
|
||||
return;
|
||||
}
|
||||
case RS::INSTANCE_LIGHT: {
|
||||
InstanceLightData *light = memnew(InstanceLightData);
|
||||
|
||||
|
|
Loading…
Reference in a new issue