Merge pull request #79118 from aaronfranke/friendly-upgrades
Improve user-friendliness of project version mismatch message
This commit is contained in:
commit
349e44091d
2 changed files with 21 additions and 6 deletions
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@ -1042,10 +1042,25 @@ void ProjectListItemControl::set_project_icon(const Ref<Texture2D> &p_icon) {
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project_icon->set_texture(p_icon);
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}
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void ProjectListItemControl::set_unsupported_features(const PackedStringArray &p_features) {
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bool _project_feature_looks_like_version(const String &p_feature) {
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return p_feature.contains(".") && p_feature.substr(0, 3).is_numeric();
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}
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void ProjectListItemControl::set_unsupported_features(PackedStringArray p_features) {
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if (p_features.size() > 0) {
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String unsupported_features_str = String(", ").join(p_features);
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project_unsupported_features->set_tooltip_text(TTR("The project uses features unsupported by the current build:") + "\n" + unsupported_features_str);
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String tooltip_text = "";
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for (int i = 0; i < p_features.size(); i++) {
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if (_project_feature_looks_like_version(p_features[i])) {
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tooltip_text += TTR("This project was last edited in a different Godot version: ") + p_features[i] + "\n";
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p_features.remove_at(i);
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i--;
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}
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}
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if (p_features.size() > 0) {
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String unsupported_features_str = String(", ").join(p_features);
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tooltip_text += TTR("This project uses features unsupported by the current build:") + "\n" + unsupported_features_str;
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}
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project_unsupported_features->set_tooltip_text(tooltip_text);
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project_unsupported_features->show();
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} else {
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project_unsupported_features->hide();
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@ -1450,7 +1465,7 @@ void ProjectList::_create_project_item_control(int p_index) {
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hb->set_project_path(item.path);
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hb->set_tooltip_text(item.description);
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hb->set_tags(item.tags, this);
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hb->set_unsupported_features(item.unsupported_features);
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hb->set_unsupported_features(item.unsupported_features.duplicate());
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hb->set_is_favorite(item.favorite);
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hb->set_is_missing(item.missing);
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@ -2297,7 +2312,7 @@ void ProjectManager::_open_selected_projects_ask() {
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warning_message += TTR("Warning: This project uses C#, but this build of Godot does not have\nthe Mono module. If you proceed you will not be able to use any C# scripts.\n\n");
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unsupported_features.remove_at(i);
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i--;
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} else if (feature.substr(0, 3).is_numeric()) {
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} else if (_project_feature_looks_like_version(feature)) {
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warning_message += vformat(TTR("Warning: This project was built in Godot %s.\nOpening will upgrade or downgrade the project to Godot %s.\n\n"), Variant(feature), Variant(VERSION_BRANCH));
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unsupported_features.remove_at(i);
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i--;
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@ -166,7 +166,7 @@ public:
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void set_project_path(const String &p_path);
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void set_tags(const PackedStringArray &p_tags, ProjectList *p_parent_list);
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void set_project_icon(const Ref<Texture2D> &p_icon);
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void set_unsupported_features(const PackedStringArray &p_features);
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void set_unsupported_features(PackedStringArray p_features);
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bool should_load_project_icon() const;
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void set_selected(bool p_selected);
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