Fix startGame's logic in engine.js.

(cherry picked from commit cb29ce8a3b)
This commit is contained in:
Relintai 2020-02-06 13:01:30 +01:00 committed by Rémi Verschelde
parent 57de8397b2
commit 34a16ae239

View file

@ -134,12 +134,10 @@
this.startGame = function(execName, mainPack) { this.startGame = function(execName, mainPack) {
executableName = execName; executableName = execName;
var mainArgs = [ '--main-pack', mainPack ]; var mainArgs = [ '--main-pack', getPathLeaf(mainPack) ];
return Promise.all([ return Promise.all([
// Load from directory, this.init(getBasePath(execName)),
this.init(getBasePath(mainPack)),
// ...but write to root where the engine expects it.
this.preloadFile(mainPack, getPathLeaf(mainPack)) this.preloadFile(mainPack, getPathLeaf(mainPack))
]).then( ]).then(
Function.prototype.apply.bind(synchronousStart, this, mainArgs) Function.prototype.apply.bind(synchronousStart, this, mainArgs)