Fix startGame's logic in engine.js.
(cherry picked from commit cb29ce8a3b
)
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1 changed files with 2 additions and 4 deletions
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@ -134,12 +134,10 @@
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this.startGame = function(execName, mainPack) {
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this.startGame = function(execName, mainPack) {
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executableName = execName;
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executableName = execName;
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var mainArgs = [ '--main-pack', mainPack ];
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var mainArgs = [ '--main-pack', getPathLeaf(mainPack) ];
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return Promise.all([
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return Promise.all([
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// Load from directory,
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this.init(getBasePath(execName)),
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this.init(getBasePath(mainPack)),
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// ...but write to root where the engine expects it.
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this.preloadFile(mainPack, getPathLeaf(mainPack))
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this.preloadFile(mainPack, getPathLeaf(mainPack))
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]).then(
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]).then(
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Function.prototype.apply.bind(synchronousStart, this, mainArgs)
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Function.prototype.apply.bind(synchronousStart, this, mainArgs)
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