glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME types

See https://github.com/KhronosGroup/glTF/issues/944 for context on the
application/gltf-buffer MIME type.

The glTF 2.0 spec supports `image/jpeg` and `image/png` which can also be
base64-encoded in buffer URIs.

Fixes #33796.
This commit is contained in:
Rémi Verschelde 2020-10-02 12:05:59 +02:00
parent 19f72beebb
commit 34a50310ad
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@ -379,13 +379,21 @@ Error EditorSceneImporterGLTF::_parse_buffers(GLTFState &state, const String &p_
Vector<uint8_t> buffer_data;
String uri = buffer["uri"];
if (uri.findn("data:application/octet-stream;base64") == 0) {
//embedded data
if (uri.begins_with("data:")) { // Embedded data using base64.
// Validate data MIME types and throw an error if it's one we don't know/support.
// Could be an importer bug on our side or a broken glTF file.
// Ref: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#file-extensions-and-mime-types
if (!uri.begins_with("data:application/octet-stream;base64") &&
!uri.begins_with("data:application/gltf-buffer;base64") &&
!uri.begins_with("data:image/jpeg;base64") &&
!uri.begins_with("data:image/png;base64")) {
ERR_PRINT("glTF file contains buffer with an unknown URI data type: " + uri);
}
buffer_data = _parse_base64_uri(uri);
} else {
uri = p_base_path.plus_file(uri).replace("\\", "/"); //fix for windows
} else { // Should be a relative file path.
uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows.
buffer_data = FileAccess::get_file_as_array(uri);
ERR_FAIL_COND_V(buffer.size() == 0, ERR_PARSE_ERROR);
ERR_FAIL_COND_V_MSG(buffer.size() == 0, ERR_PARSE_ERROR, "Couldn't load binary file as an array: " + uri);
}
ERR_FAIL_COND_V(!buffer.has("byteLength"), ERR_PARSE_ERROR);