Fix NavigationAgent position not always updating

Fixes NavigationAgent position not always updating.
This commit is contained in:
smix8 2023-06-30 00:11:26 +02:00
parent 16dd4e5725
commit 34bc410fb4
2 changed files with 6 additions and 2 deletions

View file

@ -258,11 +258,13 @@ void NavigationAgent2D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent && avoidance_enabled) {
NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
}
if (agent_parent && target_position_submitted) {
if (velocity_submitted) {
velocity_submitted = false;
if (avoidance_enabled) {
NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
NavigationServer2D::get_singleton()->agent_set_velocity(agent, velocity);
}
}

View file

@ -273,11 +273,13 @@ void NavigationAgent3D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent && avoidance_enabled) {
NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
}
if (agent_parent && target_position_submitted) {
if (velocity_submitted) {
velocity_submitted = false;
if (avoidance_enabled) {
NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin);
if (!use_3d_avoidance) {
stored_y_velocity = velocity.y;
velocity.y = 0.0;