[3.2] Visual Shader Parenthesis fix

This commit is contained in:
Yuri Roubinsky 2021-02-08 19:37:50 +03:00
parent e6101df97b
commit 34d3235c84

View file

@ -1190,7 +1190,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
} else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR) {
inputs[i] = src_var + " > 0.0 ? true : false";
} else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
inputs[i] = src_var + " ? 1.0 : 0.0";
inputs[i] = "(" + src_var + " ? 1.0 : 0.0)";
} else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)";
}