Add precision to view_index

This commit is contained in:
Bastiaan Olij 2021-07-07 10:16:43 +10:00
parent e5b32eda8d
commit 34d9b6140b

View file

@ -6,6 +6,9 @@
#define mediump
#define highp
#else
// Default to high precision variables for the vertex shader.
// Note that the fragment shader however may default to mediump on mobile for performance,
// and thus shared uniforms should use a specifier to be consistent in both shaders.
precision highp float;
precision highp int;
#endif
@ -97,7 +100,7 @@ uniform float light_bias;
uniform float light_normal_bias;
#endif
uniform int view_index;
uniform highp int view_index;
//
// varyings
@ -703,6 +706,7 @@ VERTEX_SHADER_CODE
#define mediump
#define highp
#else
// On mobile devices we want to default to medium precision to increase performance in the fragment shader.
#if defined(USE_HIGHP_PRECISION)
precision highp float;
precision highp int;
@ -730,7 +734,7 @@ uniform highp mat4 projection_inverse_matrix;
uniform highp mat4 world_transform;
uniform highp float time;
uniform int view_index;
uniform highp int view_index;
uniform highp vec2 viewport_size;