Add StaticBody collision generation for all selected MeshInstance nodes

This commit is contained in:
Franklin Sobrinho 2015-11-22 20:08:50 -03:00
parent bcf4aded9a
commit 354bc0385b
2 changed files with 77 additions and 74 deletions

View file

@ -1,13 +1,8 @@
#include "mesh_editor_plugin.h"
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/body_shape.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/box_container.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation_mesh.h"
#include "spatial_editor_plugin.h"
@ -38,92 +33,106 @@ void MeshInstanceEditor::_menu_option(int p_option) {
}
switch(p_option) {
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: {
Ref<Shape> shape = mesh->create_trimesh_shape();
if (shape.is_null())
return;
StaticBody *body = memnew( StaticBody );
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
body->add_child(cshape);
Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Create Static Trimesh");
ur->add_do_method(node,"add_child",body);
ur->add_do_method(body,"set_owner",owner);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(body);
ur->add_undo_method(node,"remove_child",body);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY:
case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
Ref<Shape> shape = mesh->create_convex_shape();
bool trimesh_shape = (p_option==MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
List<Node*> selection = editor_selection->get_selected_node_list();
if (selection.empty()) {
Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
if (shape.is_null())
return;
StaticBody *body = memnew( StaticBody );
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
StaticBody *body = memnew( StaticBody );
body->add_child(cshape);
Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Create Static Trimesh");
if (trimesh_shape)
ur->create_action("Create Static Trimesh Body");
else
ur->create_action("Create Static Convex Body");
ur->add_do_method(node,"add_child",body);
ur->add_do_method(body,"set_owner",owner);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(body);
ur->add_undo_method(node,"remove_child",body);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: {
if (node==get_tree()->get_edited_scene_root()) {
err_dialog->set_text("This doesn't work on scene root!");
err_dialog->popup_centered_minsize();
return;
}
Ref<Shape> shape = mesh->create_trimesh_shape();
if (trimesh_shape)
ur->create_action("Create Static Trimesh Body");
else
ur->create_action("Create Static Convex Body");
for (List<Node*>::Element *E=selection.front();E;E=E->next()) {
MeshInstance *instance = E->get()->cast_to<MeshInstance>();
if (!instance)
continue;
Ref<Mesh> m = instance->get_mesh();
if (m.is_null())
continue;
Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape();
if (shape.is_null())
return;
continue;
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
StaticBody *body = memnew( StaticBody );
body->add_child(cshape);
Node *owner = node->get_owner();
Node *owner = instance==get_tree()->get_edited_scene_root() ? instance : instance->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Create Static Trimesh");
ur->add_do_method(node->get_parent(),"add_child",cshape);
ur->add_do_method(node->get_parent(),"move_child",cshape,node->get_index()+1);
ur->add_do_method(instance,"add_child",body);
ur->add_do_method(body,"set_owner",owner);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(),"remove_child",cshape);
ur->add_do_reference(body);
ur->add_undo_method(instance,"remove_child",body);
}
ur->commit_action();
} break;
case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE:
case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
if (node==get_tree()->get_edited_scene_root()) {
err_dialog->set_text("This doesn't work on scene root!");
err_dialog->popup_centered_minsize();
return;
}
Ref<Shape> shape = mesh->create_convex_shape();
bool trimesh_shape = (p_option==MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
if (shape.is_null())
return;
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
Node *owner = node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Create Static Trimesh");
if (trimesh_shape)
ur->create_action("Create Trimesh Shape");
else
ur->create_action("Create Convex Shape");
ur->add_do_method(node->get_parent(),"add_child",cshape);
ur->add_do_method(node->get_parent(),"move_child",cshape,node->get_index()+1);
ur->add_do_method(cshape,"set_owner",owner);
@ -132,11 +141,9 @@ void MeshInstanceEditor::_menu_option(int p_option) {
ur->commit_action();
} break;
case MENU_OPTION_CREATE_NAVMESH: {
Ref<NavigationMesh> nmesh = memnew( NavigationMesh );
if (nmesh.is_null())
@ -158,6 +165,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
ur->add_undo_method(node,"remove_child",nmi);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_OUTLINE_MESH: {
outline_dialog->popup_centered(Vector2(200, 90));

View file

@ -23,24 +23,19 @@ class MeshInstanceEditor : public Node {
MENU_OPTION_CREATE_OUTLINE_MESH,
};
MeshInstance *node;
MenuButton *options;
ConfirmationDialog *outline_dialog;
SpinBox *outline_size;
AcceptDialog *err_dialog;
Panel *panel;
MeshInstance *node;
LineEdit *surface_source;
LineEdit *mesh_source;
void _menu_option(int p_option);
void _create_outline_mesh();
friend class MeshInstanceEditorPlugin;
MenuButton * options;
protected:
void _node_removed(Node *p_node);