Merge pull request #11345 from cbscribe/kcc_canvaslayer_doc

[DOCS] CanvasLayer member descriptions

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Rémi Verschelde 2017-09-17 12:05:48 +02:00 committed by GitHub
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<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasLayer" inherits="Node" category="Core" version="3.0.alpha.custom_build"> <class name="CanvasLayer" inherits="Node" category="Core" version="3.0.alpha.custom_build">
<brief_description> <brief_description>
Canvas Item layer. Canvas drawing layer.
</brief_description> </brief_description>
<description> <description>
Canvas Item layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>
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</methods> </methods>
<members> <members>
<member name="layer" type="int" setter="set_layer" getter="get_layer"> <member name="layer" type="int" setter="set_layer" getter="get_layer">
Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code].
</member> </member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
The layer's base offset.
</member> </member>
<member name="rotation" type="float" setter="set_rotationd" getter="get_rotationd"> <member name="rotation" type="float" setter="set_rotationd" getter="get_rotationd">
The layer's rotation in degrees.
</member> </member>
<member name="scale" type="Vector2" setter="set_scale" getter="get_scale"> <member name="scale" type="Vector2" setter="set_scale" getter="get_scale">
The layer's scale.
</member> </member>
</members> </members>
<constants> <constants>