Merge pull request #11345 from cbscribe/kcc_canvaslayer_doc
[DOCS] CanvasLayer member descriptions [ci skip]
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356af7d2a5
1 changed files with 6 additions and 2 deletions
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CanvasLayer" inherits="Node" category="Core" version="3.0.alpha.custom_build">
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<class name="CanvasLayer" inherits="Node" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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<brief_description>
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Canvas Item layer.
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Canvas drawing layer.
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</brief_description>
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</brief_description>
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<description>
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<description>
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Canvas Item layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
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Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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</methods>
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</methods>
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<members>
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<members>
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<member name="layer" type="int" setter="set_layer" getter="get_layer">
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<member name="layer" type="int" setter="set_layer" getter="get_layer">
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Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code].
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</member>
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</member>
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
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The layer's base offset.
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</member>
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</member>
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<member name="rotation" type="float" setter="set_rotationd" getter="get_rotationd">
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<member name="rotation" type="float" setter="set_rotationd" getter="get_rotationd">
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The layer's rotation in degrees.
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</member>
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</member>
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<member name="scale" type="Vector2" setter="set_scale" getter="get_scale">
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<member name="scale" type="Vector2" setter="set_scale" getter="get_scale">
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The layer's scale.
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</member>
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</member>
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</members>
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</members>
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<constants>
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<constants>
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