Fix possible infinite loop with bucket fill tool
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@ -351,6 +351,10 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
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return PoolVector<Vector2>();
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}
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if (id == prev_id) {
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return PoolVector<Vector2>();
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}
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Rect2i r = node->get_item_rect();
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r.position = r.position / node->get_cell_size();
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r.size = r.size / node->get_cell_size();
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