Optimize animations

This commit is contained in:
nazarii 2024-06-05 14:12:52 +03:00 committed by Nazarii
parent fd7239cfab
commit 3580ced21e
5 changed files with 89 additions and 69 deletions

View file

@ -947,14 +947,6 @@ void AnimationMixer::_process_animation(double p_delta, bool p_update_only) {
clear_animation_instances();
}
Variant AnimationMixer::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, ObjectID p_object_id, int p_object_sub_idx) {
Variant res;
if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, p_object_id, p_object_sub_idx, res)) {
return res;
}
return _post_process_key_value(p_anim, p_track, p_value, p_object_id, p_object_sub_idx);
}
Variant AnimationMixer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, ObjectID p_object_id, int p_object_sub_idx) {
#ifndef _3D_DISABLED
switch (p_anim->track_get_type(p_track)) {
@ -974,6 +966,17 @@ Variant AnimationMixer::_post_process_key_value(const Ref<Animation> &p_anim, in
return p_value;
}
Variant AnimationMixer::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, ObjectID p_object_id, int p_object_sub_idx) {
if (is_GDVIRTUAL_CALL_post_process_key_value) {
Variant res;
if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, p_object_id, p_object_sub_idx, res)) {
return res;
}
is_GDVIRTUAL_CALL_post_process_key_value = false;
}
return _post_process_key_value(p_anim, p_track, p_value, p_object_id, p_object_sub_idx);
}
void AnimationMixer::_blend_init() {
// Check all tracks, see if they need modification.
root_motion_position = Vector3(0, 0, 0);
@ -1080,22 +1083,25 @@ void AnimationMixer::_blend_calc_total_weight() {
for (const AnimationInstance &ai : animation_instances) {
Ref<Animation> a = ai.animation_data.animation;
real_t weight = ai.playback_info.weight;
Vector<real_t> track_weights = ai.playback_info.track_weights;
const real_t *track_weights_ptr = ai.playback_info.track_weights.ptr();
int track_weights_count = ai.playback_info.track_weights.size();
Vector<Animation::TypeHash> processed_hashes;
for (int i = 0; i < a->get_track_count(); i++) {
if (!a->track_is_enabled(i)) {
const Vector<Animation::Track *> tracks = a->get_tracks();
for (const Animation::Track *animation_track : tracks) {
if (!animation_track->enabled) {
continue;
}
Animation::TypeHash thash = a->track_get_type_hash(i);
if (!track_cache.has(thash) || processed_hashes.has(thash)) {
Animation::TypeHash thash = animation_track->thash;
TrackCache **track_ptr = track_cache.getptr(thash);
if (track_ptr == nullptr || processed_hashes.has(thash)) {
// No path, but avoid error spamming.
// Or, there is the case different track type with same path; These can be distinguished by hash. So don't add the weight doubly.
continue;
}
TrackCache *track = track_cache[thash];
TrackCache *track = *track_ptr;
int blend_idx = track_map[track->path];
ERR_CONTINUE(blend_idx < 0 || blend_idx >= track_count);
real_t blend = blend_idx < track_weights.size() ? track_weights[blend_idx] * weight : weight;
real_t blend = blend_idx < track_weights_count ? track_weights_ptr[blend_idx] * weight : weight;
track->total_weight += blend;
processed_hashes.push_back(thash);
}
@ -1115,26 +1121,33 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
Animation::LoopedFlag looped_flag = ai.playback_info.looped_flag;
bool is_external_seeking = ai.playback_info.is_external_seeking;
real_t weight = ai.playback_info.weight;
Vector<real_t> track_weights = ai.playback_info.track_weights;
const real_t *track_weights_ptr = ai.playback_info.track_weights.ptr();
int track_weights_count = ai.playback_info.track_weights.size();
bool backward = signbit(delta); // This flag is used by the root motion calculates or detecting the end of audio stream.
bool seeked_backward = signbit(p_delta);
#ifndef _3D_DISABLED
bool calc_root = !seeked || is_external_seeking;
#endif // _3D_DISABLED
for (int i = 0; i < a->get_track_count(); i++) {
if (!a->track_is_enabled(i)) {
const Vector<Animation::Track *> tracks = a->get_tracks();
Animation::Track *const *tracks_ptr = tracks.ptr();
real_t a_length = a->get_length();
int count = tracks.size();
for (int i = 0; i < count; i++) {
const Animation::Track *animation_track = tracks_ptr[i];
if (!animation_track->enabled) {
continue;
}
Animation::TypeHash thash = a->track_get_type_hash(i);
if (!track_cache.has(thash)) {
Animation::TypeHash thash = animation_track->thash;
TrackCache **track_ptr = track_cache.getptr(thash);
if (track_ptr == nullptr) {
continue; // No path, but avoid error spamming.
}
TrackCache *track = track_cache[thash];
ERR_CONTINUE(!track_map.has(track->path));
int blend_idx = track_map[track->path];
TrackCache *track = *track_ptr;
int *blend_idx_ptr = track_map.getptr(track->path);
ERR_CONTINUE(blend_idx_ptr == nullptr);
int blend_idx = *blend_idx_ptr;
ERR_CONTINUE(blend_idx < 0 || blend_idx >= track_count);
real_t blend = blend_idx < track_weights.size() ? track_weights[blend_idx] * weight : weight;
real_t blend = blend_idx < track_weights_count ? track_weights_ptr[blend_idx] * weight : weight;
if (!deterministic) {
// If non-deterministic, do normalization.
// It would be better to make this if statement outside the for loop, but come here since too much code...
@ -1143,8 +1156,8 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
}
blend = blend / track->total_weight;
}
Animation::TrackType ttype = a->track_get_type(i);
track->root_motion = root_motion_track == a->track_get_path(i);
Animation::TrackType ttype = animation_track->type;
track->root_motion = root_motion_track == animation_track->path;
switch (ttype) {
case Animation::TYPE_POSITION_3D: {
#ifndef _3D_DISABLED
@ -1161,26 +1174,26 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
prev_time = 0;
} break;
case Animation::LOOP_LINEAR: {
prev_time = Math::fposmod(prev_time, (double)a->get_length());
prev_time = Math::fposmod(prev_time, (double)a_length);
} break;
case Animation::LOOP_PINGPONG: {
prev_time = Math::pingpong(prev_time, (double)a->get_length());
prev_time = Math::pingpong(prev_time, (double)a_length);
} break;
default:
break;
}
}
} else {
if (Animation::is_greater_approx(prev_time, (double)a->get_length())) {
if (Animation::is_greater_approx(prev_time, (double)a_length)) {
switch (a->get_loop_mode()) {
case Animation::LOOP_NONE: {
prev_time = (double)a->get_length();
prev_time = (double)a_length;
} break;
case Animation::LOOP_LINEAR: {
prev_time = Math::fposmod(prev_time, (double)a->get_length());
prev_time = Math::fposmod(prev_time, (double)a_length);
} break;
case Animation::LOOP_PINGPONG: {
prev_time = Math::pingpong(prev_time, (double)a->get_length());
prev_time = Math::pingpong(prev_time, (double)a_length);
} break;
default:
break;
@ -1195,7 +1208,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
continue;
}
loc[0] = post_process_key_value(a, i, loc[0], t->object_id, t->bone_idx);
a->try_position_track_interpolate(i, (double)a->get_length(), &loc[1]);
a->try_position_track_interpolate(i, (double)a_length, &loc[1]);
loc[1] = post_process_key_value(a, i, loc[1], t->object_id, t->bone_idx);
root_motion_cache.loc += (loc[1] - loc[0]) * blend;
prev_time = 0;
@ -1210,7 +1223,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
a->try_position_track_interpolate(i, 0, &loc[1]);
loc[1] = post_process_key_value(a, i, loc[1], t->object_id, t->bone_idx);
root_motion_cache.loc += (loc[1] - loc[0]) * blend;
prev_time = (double)a->get_length();
prev_time = (double)a_length;
}
}
Error err = a->try_position_track_interpolate(i, prev_time, &loc[0]);
@ -1221,7 +1234,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
a->try_position_track_interpolate(i, time, &loc[1]);
loc[1] = post_process_key_value(a, i, loc[1], t->object_id, t->bone_idx);
root_motion_cache.loc += (loc[1] - loc[0]) * blend;
prev_time = !backward ? 0 : (double)a->get_length();
prev_time = !backward ? 0 : (double)a_length;
}
{
Vector3 loc;
@ -1249,26 +1262,26 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
prev_time = 0;
} break;
case Animation::LOOP_LINEAR: {
prev_time = Math::fposmod(prev_time, (double)a->get_length());
prev_time = Math::fposmod(prev_time, (double)a_length);
} break;
case Animation::LOOP_PINGPONG: {
prev_time = Math::pingpong(prev_time, (double)a->get_length());
prev_time = Math::pingpong(prev_time, (double)a_length);
} break;
default:
break;
}
}
} else {
if (Animation::is_greater_approx(prev_time, (double)a->get_length())) {
if (Animation::is_greater_approx(prev_time, (double)a_length)) {
switch (a->get_loop_mode()) {
case Animation::LOOP_NONE: {
prev_time = (double)a->get_length();
prev_time = (double)a_length;
} break;
case Animation::LOOP_LINEAR: {
prev_time = Math::fposmod(prev_time, (double)a->get_length());
prev_time = Math::fposmod(prev_time, (double)a_length);
} break;
case Animation::LOOP_PINGPONG: {
prev_time = Math::pingpong(prev_time, (double)a->get_length());
prev_time = Math::pingpong(prev_time, (double)a_length);
} break;
default:
break;
@ -1283,7 +1296,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
continue;
}
rot[0] = post_process_key_value(a, i, rot[0], t->object_id, t->bone_idx);
a->try_rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
a->try_rotation_track_interpolate(i, (double)a_length, &rot[1]);
rot[1] = post_process_key_value(a, i, rot[1], t->object_id, t->bone_idx);
root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = 0;
@ -1297,7 +1310,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
rot[0] = post_process_key_value(a, i, rot[0], t->object_id, t->bone_idx);
a->try_rotation_track_interpolate(i, 0, &rot[1]);
root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = (double)a->get_length();
prev_time = (double)a_length;
}
}
Error err = a->try_rotation_track_interpolate(i, prev_time, &rot[0]);
@ -1308,7 +1321,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
a->try_rotation_track_interpolate(i, time, &rot[1]);
rot[1] = post_process_key_value(a, i, rot[1], t->object_id, t->bone_idx);
root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = !backward ? 0 : (double)a->get_length();
prev_time = !backward ? 0 : (double)a_length;
}
{
Quaternion rot;
@ -1336,26 +1349,26 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
prev_time = 0;
} break;
case Animation::LOOP_LINEAR: {
prev_time = Math::fposmod(prev_time, (double)a->get_length());
prev_time = Math::fposmod(prev_time, (double)a_length);
} break;
case Animation::LOOP_PINGPONG: {
prev_time = Math::pingpong(prev_time, (double)a->get_length());
prev_time = Math::pingpong(prev_time, (double)a_length);
} break;
default:
break;
}
}
} else {
if (Animation::is_greater_approx(prev_time, (double)a->get_length())) {
if (Animation::is_greater_approx(prev_time, (double)a_length)) {
switch (a->get_loop_mode()) {
case Animation::LOOP_NONE: {
prev_time = (double)a->get_length();
prev_time = (double)a_length;
} break;
case Animation::LOOP_LINEAR: {
prev_time = Math::fposmod(prev_time, (double)a->get_length());
prev_time = Math::fposmod(prev_time, (double)a_length);
} break;
case Animation::LOOP_PINGPONG: {
prev_time = Math::pingpong(prev_time, (double)a->get_length());
prev_time = Math::pingpong(prev_time, (double)a_length);
} break;
default:
break;
@ -1370,7 +1383,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
continue;
}
scale[0] = post_process_key_value(a, i, scale[0], t->object_id, t->bone_idx);
a->try_scale_track_interpolate(i, (double)a->get_length(), &scale[1]);
a->try_scale_track_interpolate(i, (double)a_length, &scale[1]);
root_motion_cache.scale += (scale[1] - scale[0]) * blend;
scale[1] = post_process_key_value(a, i, scale[1], t->object_id, t->bone_idx);
prev_time = 0;
@ -1385,7 +1398,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
a->try_scale_track_interpolate(i, 0, &scale[1]);
scale[1] = post_process_key_value(a, i, scale[1], t->object_id, t->bone_idx);
root_motion_cache.scale += (scale[1] - scale[0]) * blend;
prev_time = (double)a->get_length();
prev_time = (double)a_length;
}
}
Error err = a->try_scale_track_interpolate(i, prev_time, &scale[0]);
@ -1396,7 +1409,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
a->try_scale_track_interpolate(i, time, &scale[1]);
scale[1] = post_process_key_value(a, i, scale[1], t->object_id, t->bone_idx);
root_motion_cache.scale += (scale[1] - scale[0]) * blend;
prev_time = !backward ? 0 : (double)a->get_length();
prev_time = !backward ? 0 : (double)a_length;
}
{
Vector3 scale;
@ -1560,7 +1573,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
}
PlayingAudioTrackInfo &track_info = t->playing_streams[oid];
track_info.length = a->get_length();
track_info.length = a_length;
track_info.time = time;
track_info.volume += blend;
track_info.loop = a->get_loop_mode() != Animation::LOOP_NONE;
@ -1679,7 +1692,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); // Seek to loop.
} break;
case Animation::LOOP_PINGPONG: {
at_anim_pos = Math::pingpong(time - pos, (double)a->get_length());
at_anim_pos = Math::pingpong(time - pos, (double)a_length);
} break;
default:
break;
@ -1717,6 +1730,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
}
}
}
is_GDVIRTUAL_CALL_post_process_key_value = true;
}
void AnimationMixer::_blend_apply() {

View file

@ -48,6 +48,7 @@ class AnimationMixer : public Node {
#endif // TOOLS_ENABLED
bool reset_on_save = true;
bool is_GDVIRTUAL_CALL_post_process_key_value = true;
public:
enum AnimationCallbackModeProcess {

View file

@ -203,10 +203,11 @@ AnimationNode::NodeTimeInfo AnimationNode::_blend_node(Ref<AnimationNode> p_node
}
for (const KeyValue<NodePath, bool> &E : filter) {
if (!process_state->track_map.has(E.key)) {
const HashMap<NodePath, int> &map = *process_state->track_map;
if (!map.has(E.key)) {
continue;
}
int idx = process_state->track_map[E.key];
int idx = map[E.key];
blendw[idx] = 1.0; // Filtered goes to one.
}
@ -618,7 +619,7 @@ bool AnimationTree::_blend_pre_process(double p_delta, int p_track_count, const
process_state.valid = true;
process_state.invalid_reasons = "";
process_state.last_pass = process_pass;
process_state.track_map = p_track_map;
process_state.track_map = &p_track_map;
// Init node state for root AnimationNode.
root_animation_node->node_state.track_weights.resize(p_track_count);

View file

@ -106,7 +106,7 @@ public:
// Temporary state for blending process which needs to be started in the AnimationTree, pass through the AnimationNodes, and then return to the AnimationTree.
struct ProcessState {
AnimationTree *tree = nullptr;
HashMap<NodePath, int> track_map; // TODO: Is there a better way to manage filter/tracks?
const HashMap<NodePath, int> *track_map; // TODO: Is there a better way to manage filter/tracks?
bool is_testing = false;
bool valid = false;
String invalid_reasons;

View file

@ -45,7 +45,7 @@ public:
static inline String PARAMETERS_BASE_PATH = "parameters/";
enum TrackType {
enum TrackType : uint8_t {
TYPE_VALUE, // Set a value in a property, can be interpolated.
TYPE_POSITION_3D, // Position 3D track, can be compressed.
TYPE_ROTATION_3D, // Rotation 3D track, can be compressed.
@ -57,7 +57,7 @@ public:
TYPE_ANIMATION,
};
enum InterpolationType {
enum InterpolationType : uint8_t {
INTERPOLATION_NEAREST,
INTERPOLATION_LINEAR,
INTERPOLATION_CUBIC,
@ -65,46 +65,45 @@ public:
INTERPOLATION_CUBIC_ANGLE,
};
enum UpdateMode {
enum UpdateMode : uint8_t {
UPDATE_CONTINUOUS,
UPDATE_DISCRETE,
UPDATE_CAPTURE,
};
enum LoopMode {
enum LoopMode : uint8_t {
LOOP_NONE,
LOOP_LINEAR,
LOOP_PINGPONG,
};
// LoopedFlag is used in Animataion to "process the keys at both ends correct".
enum LoopedFlag {
enum LoopedFlag : uint8_t {
LOOPED_FLAG_NONE,
LOOPED_FLAG_END,
LOOPED_FLAG_START,
};
enum FindMode {
enum FindMode : uint8_t {
FIND_MODE_NEAREST,
FIND_MODE_APPROX,
FIND_MODE_EXACT,
};
#ifdef TOOLS_ENABLED
enum HandleMode {
enum HandleMode{
HANDLE_MODE_FREE,
HANDLE_MODE_LINEAR,
HANDLE_MODE_BALANCED,
HANDLE_MODE_MIRRORED,
};
enum HandleSetMode {
enum HandleSetMode{
HANDLE_SET_MODE_NONE,
HANDLE_SET_MODE_RESET,
HANDLE_SET_MODE_AUTO,
};
#endif // TOOLS_ENABLED
private:
struct Track {
TrackType type = TrackType::TYPE_ANIMATION;
InterpolationType interpolation = INTERPOLATION_LINEAR;
@ -117,6 +116,7 @@ private:
virtual ~Track() {}
};
private:
struct Key {
real_t transition = 1.0;
double time = 0.0; // Time in secs.
@ -396,6 +396,10 @@ public:
int add_track(TrackType p_type, int p_at_pos = -1);
void remove_track(int p_track);
_FORCE_INLINE_ const Vector<Track *> get_tracks() {
return tracks;
}
bool is_capture_included() const;
int get_track_count() const;