updated scenetree docs to include information on passing in null

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twobit 2022-07-29 14:37:31 -04:00
parent 97d7c7c295
commit 359205f7d7

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@ -55,6 +55,7 @@
Changes the running scene to a new instance of the given [PackedScene].
Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene cannot be instantiated.
[b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. You won't be able to access it immediately after the [method change_scene_to] call.
[b]Note:[/b] Passing a value of [code]null[/code] into the method will unload the current scene without loading a new one.
</description>
</method>
<method name="create_timer">