Fixed OpenGL shadow textures not honoring texture type when reusing textures
This commit is contained in:
parent
61598c5c88
commit
359aaa48ee
1 changed files with 5 additions and 0 deletions
|
@ -1521,6 +1521,11 @@ bool LightStorage::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_i
|
|||
uint64_t min_pass = 0; // Pass of the existing one, try to use the least recently used one (LRU fashion).
|
||||
|
||||
for (int j = 0; j < sc; j++) {
|
||||
if (sarr[j].owner_is_omni != is_omni) {
|
||||
// Existing light instance type doesn't match new light instance type skip.
|
||||
continue;
|
||||
}
|
||||
|
||||
LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner);
|
||||
if (!sli) {
|
||||
// Found a released light instance.
|
||||
|
|
Loading…
Reference in a new issue