Merge pull request #986 from TheoXD/_tree_multiselect_move

Selected node(s) can now be moved up and down in scene tree dock.
This commit is contained in:
Juan Linietsky 2014-12-18 03:13:55 -02:00
commit 35b0b3bc1d

View file

@ -212,17 +212,50 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (!_validate_no_foreign())
break;
Node * node=scene_tree->get_selected();
ERR_FAIL_COND(!node->get_parent());
int current_pos = node->get_index();
int next_pos = current_pos + ((p_tool==TOOL_MOVE_DOWN)?1:-1);
bool MOVING_DOWN = (p_tool == TOOL_MOVE_DOWN);
bool MOVING_UP = !MOVING_DOWN;
if (next_pos< 0 || next_pos>=node->get_parent()->get_child_count())
break; // invalid position
Node *common_parent = scene_tree->get_selected()->get_parent();
List<Node*> selection = editor_selection->get_selected_node_list();
selection.sort_custom<Node::Comparator>(); // sort by index
if (MOVING_DOWN)
selection.invert();
int lowest_id = common_parent->get_child_count() - 1;
int highest_id = 0;
for (List<Node*>::Element *E = selection.front(); E; E = E->next()) {
int index = E->get()->get_index();
if (index > highest_id) highest_id = index;
if (index < lowest_id) lowest_id = index;
if (E->get()->get_parent() != common_parent)
common_parent = NULL;
}
if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count() - MOVING_DOWN) || (MOVING_UP && lowest_id == 0))
break; // one or more nodes can not be moved
if (selection.size() == 1) editor_data->get_undo_redo().create_action("Move Node In Parent");
if (selection.size() > 1) editor_data->get_undo_redo().create_action("Move Nodes In Parent");
for (int i = 0; i < selection.size(); i++) {
Node *top_node = selection[i];
Node *bottom_node = selection[selection.size() - 1 - i];
ERR_FAIL_COND(!top_node->get_parent());
ERR_FAIL_COND(!bottom_node->get_parent());
int top_node_pos = top_node->get_index();
int bottom_node_pos = bottom_node->get_index();
int top_node_pos_next = top_node_pos + (MOVING_DOWN ? 1 : -1);
int bottom_node_pos_next = bottom_node_pos + (MOVING_DOWN ? 1 : -1);
editor_data->get_undo_redo().add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
editor_data->get_undo_redo().add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
}
editor_data->get_undo_redo().create_action("Move Node In Parent");
editor_data->get_undo_redo().add_do_method(node->get_parent(),"move_child",node,next_pos);
editor_data->get_undo_redo().add_undo_method(node->get_parent(),"move_child",node,current_pos);
editor_data->get_undo_redo().commit_action();
} break;